Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Gravebound draw their power from death, undeath, or a supernatural bond to the grave. Their rage is infused with necrotic force, allowing them to endure beyond mortal limits and spread fear and ruin among their foes. Wether they are cursed survivors, revenant warriors or champions of deathly powers, they fight with a fury that feels eerily beyond life.

Deathmark

Starting when you choose this path at 3rd level, when you enter your rage, you can mark one creature you can see within 60 feet of you with the power of the grave. The mark lasts until your rage ends, until the creature is reduced to 0 hit points or until you become incapacitated. 

When you hit a deathmarked creature with an attack, the attack deals an extra 1d6 necrotic damage. This damage increases to 1d8 when you reach 11th level and 1d10 at 17th level.

Reapers Step

Whenever a creature you can see within 10 feet of you is reduced to 0 hit points, you can move up to half your movement speed without provoking opportunity attacks.

Soulbound Resilience

Starting at 6th level, deaths grasp on you weakens.

When you are reduced to 0 hit points but not killed outright, you can drop to 1hp instead.

Additionally you gain resistance to necrotic damage.

Once you use this feature you can not use it again until you finish a long rest.

 

Aura of the Hollowed dead

Beginning at 10th level, while you are raging, you emit a 15 foot aura of grave chill.

Creatures of your choice that start their turns within the aura take 1d6 necrotic damage.

In addition, once per turn when a creature within the aura is reduced to 0 hit points you can force each other creature of your choice within the aura to make a Wisdom saving throw. The saving throw DC equals 8 + your proficiency bonus + your strength modifier. On a failed save the creature is frightened of you until the end of your next turn.

 

Harvester of Souls

Starting at 14th level, While you are raging, death feeds your fury.

The damage of your Aura of the Hollowed Dead increases to 1d8. Additionally, when you reduce a creature to 0 hit points you gain the following effects;

  • You can move your deathmark to a new creature within 60 feet.
  • You can force a creature within your Aura of the Hollowed Dead to make a Wisdom saving throw. On a failed save the creature is stunned until the end of your next turn. The saving throw DC equals 8 + your proficiency bonus + your strength modifier.
  • you can make one additional melee attack as a bonus action.

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