Cleric
Base Class: Cleric

A cleric of Cyric speaks to a traveler, entreating them for donations. His words are cloaked in half-truths and outright deceptions. The traveler leaves, 50 gp poorer, but entirely convinced that they have supported a charitable cause.

A merchant follower of Shinare haggles fiercely in his stall. Though the client tries his best, the price actually increases from what the merchant was originally asking.

Bonus Expertise

When you choose this domain at 1st level, you gain expertise with one charisma skill.

Deception Expertise

You gain proficiency with the deception skill. You may add twice your proficiency modifier to these skill checks.

Deception Expertise

You gain proficiency with the deception skill. You may add twice your proficiency modifier to these skill checks.

Intimidation Expertise

You gain proficiency with the intimidation skill. You may add twice your proficiency modifier to these skill checks.

Performance Expertise

You gain proficiency with the performance skill. You may add twice your proficiency modifier to these skill checks.

Persuasion Expertise

You gain proficiency with the persuasion skill. You may add twice your proficiency modifier to these skill checks.

Master of Persuasion

You are so inhumanly charismatic that even those fighting you are susceptible to your magical charms. They do not get advantage on saves because they are in combat with you.

Channel Divinity: Blessed Speech

Starting at 2nd level, you can use your Channel Divinity to bring forth your silver tongue.

As a bonus action, you can use Channel Divinity and present your holy symbol to speak with the silvered tongue guided by a god of speech. You grant yourself a +10 bonus to any one Charisma check.

Combat Eloquence

Beginning at 6th level, you have learned to use your speech to distract, even in the most stressful of circumstances. You may use your reaction in order to make a charisma check contested by your target's wisdom (insight) check. On a failure, they have disadvantage on one saving throw, ability check, or attack roll.

Potent Cantrips

You may add your wisdom modifier to the damage dealt by your cleric cantrips.

Celestial Charisma

Starting at 17th level, your charisma is celestially empowered to the point that you ignore immunities to the frightened and charmed condition. In addition, creatures cannot have advantage on saving throws against your spells of the enchantment school.

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