Fighter
Base Class: Fighter

A warrior stands with only a set of daggers in their hands. Twirling them slowly on occasion for them to look over when suddenly getting interviewed:

See these bad boys in my hands? I always have them on hand for me to utilize and use again enemies. Sometimes, it is downgraded but no longer would that happen with me being better at my craft. It's better in another person's hold than someone else's you know. - Elizabeth Corddie, a Lizardfolk who used her crafting skills to create a set of bone daggers.

 

Subclass Restriction: This subclass can only be selected when you select the Two-Weapon Fighting Style.

Dual Weapon Enhancements

3rd-Level Dual Wielder feature
Starting at 3rd level, you start to push bit of the limits of dual wielding capabilities. Time to show what you can do with the following benefits granted to you:

  • You can dual wield with any weapon that has the light property, even ranged weapons.
  • Once per turn, when you take the Attack action, you can engage in two-weapon fighting as part of that action without requiring a bonus action.
  • You can attack with both weapons in place of one of your attacks. If you do so, you make an attack roll with one of your weapons with a -5 penalty, if you succeed, you deal an additional amount of damage equal to the offhand-weapon. When you reach 10th level of this subclass, you are able to replace any of your attacks with it.

Counter Strike

3rd-Level Dual Wielder feature
Starting at 3rd level, you begin to learn that you need to prepare when things get rough. Especially with the lack of armor...

When you use Dodge and a creature misses you with a melee attack, you can make an a single attack back with your offhand weapon. You can only do it once per target.

In addition, when a target provokes an opportunity attack from you, you can do a Grapple or Shove in tangent with your attack.

Double Strike!

7th-Level Dual Wielder feature
Starting at 7th level, you would push yourself slightly for much swifter strikes than ever. When you make an attack with your offhand weapon as a bonus action, you attack twice and both attacks have a -2 penalty.

When you reach 15th level of this subclass, you lose the -2 penalty.

Rapid Strike

10th-Level Dual Wielder feature
Starting at 10th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do it only on your current turn and only with your action attacks, bonus action and reaction excluded.

Flurry Feint

15th-Level Dual Wielder feature
This subclass at 15th level, let's you give quite a surprise to your opponents. Using an action and bonus action, you can reduce one target's AC within 60 feet of you by an amount equal to your proficiency bonus until the target's next turn.

Screw Flurry Rush

18th-Level Dual Wielder feature
It's time to show the power of your Dual Wielding capabilities. You make it to the 18th level in this subclass for a reason!

As an action, you can select any number of targets within 60 feet of you and unleash a flurry of attacks. Those targets must make a Dexterity Saving Throw against a DC equal to 8 plus your proficiency bonus plus your Strength or Dexterity modifier (whichever is higher) (I.E: DC = 8 + your Proficiency Bonus + your Strength/Dexterity modifier.). Upon failure, each target take 5d10 + your offhand weapon's damage in solid damage with no type. Upon success, they only take half damage.

You are able to use this ability an amount of times equal to half of your proficiency bonus before regaining all uses on a long rest, unless you sacrifice your Action Surge to regain a use.

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