Base Class: Ranger
This is a subclass that is focused on the use of Hunter's Mark and more proper use of Ranger's base class features, somewhat enhancing it to show prowess of what the Ranger can do. It is still somewhat a optimize-focus subclass like any other subclasses in Dungeons & Dragons, but Ranger deserves a subclass like this with extra love and focus.
Class Restriction: You must know the Hunter's Mark spell and have the Natural Explorer feature.
Hunting Focus
3rd-Level Mark Watch feature
You have taken this specialized conclave at 3rd level for a reason; it's time to show your peers how it's truly done.
Hunting Fighting Style. You obtained a fighting style called Hunting. The range of your Hunter's Mark is increased to Sight, Hunter's Mark requires no concentration, and you can cast Hunter's Mark a number of times equal to your proficiency bonus without expending a spell slot or requiring components at base level. You regain all expended uses when you finish a long rest.
Potent Hunter's Mark. When you upcast Hunter's Mark using a spell slot of 2nd level or higher, you deal an additional 1d6 damage each slot level above 1st.
Hunter's True Prowess. With Hunter's Mark, you have a bonus to all checks involving searching the marked target equal to your Wisdom modifier. Plus if the target is a Favored Enemy and/or in your favored terrain from Natural Explorer, the d6s become d8s if matched one of the requirements or d10s if they match both requirements.
Watcher's Magic
3rd-Level Mark Watch Feature
You learn an additional amount of spells spells when you reach certain levels in this class, as shown in the Mark Watch Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Mark Watch Spells
| RANGER LEVEL | SPELLS |
|---|---|
|
3rd |
Speak with Animals |
|
5th |
Locate Object |
|
9th |
Speak with Plants |
|
13th |
Locate Creature |
|
17th |
Scrying |
You're a Natural
3rd-Level Mark Watch feature
Sometimes when you are in this conclave, you know how to easily give a grand tour with no issues. And it shows well with the terrains you know of in the back of your hand. You gain the following benefits from your favored terrain(s) from Natural Explorer:
- You only need to travel 15 minutes to gain the benefits of Natural Explorer.
- You and your group's movement speed is multiplied five times outside of combat while in your favored terrain. In combat, only your movement speed doubles while in your favored terrain.
- You have advantage on Constitution saving throws against exhaustion from a forced march.
- You have +2 to Initiative checks.
Analytical Eye
7th-Level Mark Watch feature
Starting at 7th level, you can give a more critical eye to the situation before you. You can use Search as an action or bonus action. If you use Search as an action, you can attempt to learn about one target's AC, and if the target is underneath your Hunter's Mark or is a Favored Enemy, you also learn its current hit points and any damage resistances it has (if any).
In addition, when you are in your Favored Terrain(s), you can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you, and an area lightly obscured due to dim light, foliage, rain, falling snow, mist or other natural phenomena doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight.
Environmental Monitoring
11th-Level Mark Watch feature
Starting at 11th level, you decide to kick it up a notch for enemies that dare cross your lines on the lands you considered to be a favorite.
- A marked target from Hunter's Mark can be attack an additional time as a bonus action. If it is in your Favored Terrain(s), then it two attacks instead of one for your bonus action.
- When a marked target under Hunter's Mark or a Favored Enemy attempts to attack you or a target within 30 feet of you, you can use a reaction to reduce the attack and damage rolls by 1d4. If it is in your Favored Terrain(s), then it is a 1d8 instead of a 1d4.
- As an action, you can make an attack on every target of your choice within 10 feet of you (30 feet if it is within your Favored Terrain(s)). If one of the targets if your marked target under Hunter's Mark or a Favored Enemy, you deal an additional 1d8 damage bring them 10 feet closer to you.
Superior Hunter Tactics
15th-Level Mark Watch feature
It's time to learn the trade of this subclass at 15th level. Choose one option from this feature.
All Out!
Allies and friendly creatures are able to deal an additional damage to targets underneath your Hunter's Mark.
If there are two or more allies and/or friendly creatures within 5 feet of a target underneath your Hunter's Mark, you are able to deal an additional 1d8 damage to that target.
Defense Penetration
Your attacks have a +2 bonus against creatures in your Favored Terrain(s).
In addition, targets marked by your Hunter's Mark have a -2 to their AC.
Nature Regains
At the start of your turns while in your Favored Terrain(s), you regain 1d6 hit points.
When you hit a target that is underneath your Hunter's Mark, you regain 1d4 hit points.
Nature's Tap
Prerequisite: You must have the Druidic Warrior fighting style.
You are able to replace one of your attacks with a cantrip that has a casting time of an action in place of one of your attacks.
In addition, you learn two additional Druid cantrips.
Target's Eyes
You are able to listen through the ears or look through the eyes of targets underneath your Hunter's Mark. If you do so, you are deafened or blinded.
In addition, you have a +5 to your passive perception.
Previous Versions
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3/31/2026 8:40:11 PM
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