Sorcerer
Base Class: Sorcerer

Subclass Background

Beyond the material planes exists worlds with the only purpose to mimic and copy, The Mirrored Worlds. Here all creatures and beings believe that they have free will and independence, blissfully unaware that they are forever chained and cursed to reflect the actions of their material counterparts on the real side.

The only thing dividing the worlds are thin boundary walls that reflects all the light from the material side to creates all that exists in the reflected world. without this boundary, The mirrored world can not exist.

No one should ever be able to know how to cross the World's boundary, Except from those who have seen the forbidden light between, The region known as The undefined. It is unknown what lies between the worlds as every different beings experience recalls something different. From seeing all the colours and shapes unimaginable by mortals to witnessing an omnipotent being of mind breaking beauty.

Once a being has witnessed what lies within the Undefined, Words, ideas and imagery will be scarred within their minds which will develop, Grow and guide them to unlocking the potential energy stored within The Undefined. These people are known as The Shattered Reflections.

Although only a select few are able to travel in between the worlds, Everyone is capable of viewing whats on the other side. The Mirrored World can be viewed from the Real world Through any reflective surface, Acting as a gateway for Light to travel between the Worlds.

When a being takes the first step of becoming a Shattered Reflection. The first need to Give up on their Real and Reflective forms and become a Single unified Entity, Only ever existing in one world at a Time.

Magic Reflection

Once you have gotten the feel for your new discovered magical abilities and established your connection to the the mirrored world. you have figure out a couple of techniques which will allow you to pass or manipulate magic in between the two planes with the use of mirrors or reflective surfaces. You are now able to use the reflections to aid you in combat by giving you new forms of protection and defence or giving you new options to using your spells.     

When you touch a Mirror or a clear reflective surface, you can choose to add an effect from the table below. when the effect is activated, the mirror will appear a certain, slightly coloured tint to indicate its effect.

The player can only add 3 effects to 3 different mirrors per short rest, though the effects will not disappear after the rest. Additionally, there can only be 5 mirrors active at one time. 

Once the effect have been used once or if the mirror is hit by a physically attack, then the effect will disappear and the mirror will return to normal

Mirror Magic Effects:

Mirror Colour Mirror's Effect

Blue

If a magic spell hits a Blue mirror, the spell will enter the mirror and then come out of the nearest Orange mirror.

Orange

If a magic spell hits an Orange mirror, the spell will enter the mirror and then come out of the nearest Blue mirror.

* for both the Orange and Blue mirror, The mirrors will have their reflections swapped so you can see whats in front of the orange mirror from the blue mirror and vice versa

Red

If a magic spell hits a Red mirror, The spell will be reflected back towards the source of the spell.

Yellow

The player or another magic using character with the help of a Shattered Reflection sorcerer can store a spell within a mirror which will be activated depending on a set condition set by the characters. (If the spell creates a ranged attack or creates an area of effect, the spell will come out perpendicular (90 degrees) to the mirror and the angle of the spell left to right can not be altered. For an Area of Effect spell, The spell will be centred on top of the mirror.)

Green

If a spell that does damage hits a green mirror, The spell disappears and the player instead heals equal to the dice damage.

(creators Notes : DMs, I give permission to allow the rule that healing the mirror will damage the player if you want to be evil, otherwise healing the mirror will not have an effect)

Black

If attacked, the mirror will not shatter but instead turn into a thick black powder which will disperse and create a smoke screen area. The mirror will create a 15 x 15 x 15 feet cube of black smoke with the mirror starting location in the centre.

   
 

Mirror Phasing

Starting at 6th Level You learn how to send physical objects and yourself back through to the mirrored world. you can pass though any reflective surface, that your character could reasonable pass though, to enter a mirror version of the main world.

When the player uses this action, they create a connection to the mirror world where they can travel to and fight from that side, doing so would create a de--sync between the two worlds which causes a couple of effects to occur.

Since the players character does not exist on the other side, when the player crosses into the mirrored world, nothing comes out to fill the space left by the player.

The minds and souls of all players and creatures are linked with their mirror world alternatives, thus both beings share the same memories, thoughts and information. Due to this link, if only one part of the paired link learns or witnesses something while the partner on the other side does not see or learn the same thing. it will create a sense of doubt, paranoia and confusion which will cloud their judgement or sense of reality. for example. When the player enters the mirror world, only the mirrored being would be able to see the player while the partner on the other side sees nothing, this de-sync of information prevents the being from being 100% sure of where the player is.

If the player interacts with an object on the mirrored side, the main side object will also experience the same effects and movement.

Although beings on the main side can not see the player, they would still hear the sounds produced by the player such as the sound of the ground moving beneath their feat or the sound of them moving objects. therefore if a creature can effectively determine the location of the player using sound or do not require light to see the world, they would not be effected and would not be given disadvantage.

 

Warped Reflection

At 14th level, The player has learned how to tap into the greater magic source within themselves and now fully understands the connection between the main world and the mirror world. Now they have learned how to shape and manipulate the world's boarder that reflects the main world onto the mirror world. doing so will result in the mirror world's appearance and physical shape to alter in the players favour. When altering the reflection pattern of the mirror world, the effects do not apply to the player but those who are effected by the reflection would not see any change to the world around them but it will appear to them as though the player is being effected.

While within the mirror World only:

As an Action you can:

  • Stretch and shrink objects, materials or the world to a maximum of 2x the original size or lengths without creating a hole, tears or overlapping.
  • Bend light around yourself to appear invisible in the mirror world
  • Bend light around something or someone else but yourself to give apply disadvantage to observe them or interact with them. (The player can effect up to 3 different objects or creatures with one use of the ability)

* The effects will last for 5 minutes, the player can extend the duration without the effect dropping first but doing so will induce a point of exhaustion.

As a Reaction you can:

  • Slightly alter the path of projectiles or ranged spells
  • Warp the ground to dodge a physical attack

Shaping the boarder between two worlds is extremely taxing on a Sorcerers energy and thus is quite limited to how many times they can use the ability before a long rest

After a long rest the player can use the ability once with no effect on themselves but any consecutive uses after the first use, without taking a long rest in between, will result in the player gaining 1 point of exhaustion for each use.

World Boundary Mastery

After extensive practices with manipulating the World boundary, the Shattered Sorcerer should now be more efficient at manipulate the World boarder with less taxing strain on their body. Now they should be able to control the boarder for longer before becoming exhausted.

Now the Sorcerer can Use the Warped Reflections ability up to 3 times before receiving Exhaustion Penalties.

Chromatic Construction

The final Mystery that the shattered Reflection sorcerers needed to learn was why light produced from a light source would not create a solid object in the mirrored world while light bouncing off an object would reconstruct with the correct properties.

The secret was that When light hit an object it was not only just bouncing straight off, It was also stealing a small portion of essence. This essence determined what material the object was going to be made out off in the Mirror. The energy of the Light is used to create the solid materials while the essence is stored within The Undefined, creating the reservoir of energy to be harnessed. This energy Reserve would also be use in the case where energy stability between the worlds was lost and needed to be balanced again.

Knowing this, Shattered Sorcerers Figured out a way to create objects out of light while also imbuing them with the correct essence to give them the correct properties.

Depending on how many Sorcery Points, As an Action they can create the following objects:

  • NOTE! This part is not fully been finished, needs balancing and i want to add other Objects and properties

Amour

Points 

Light 

2 

 Medium

4 

 Heavy

6 

   

 

Weapon

Points 

 Light

2 

Heavy 

6

 

 Object

 Points

Tiny 

1 

 Small

2

Medium 

4

 Large

8

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