Cleric
Base Class: Cleric

Disheartened by constant warring, and enlightened by years of study, a group of clergy dedicated themselves to the religious principles of kindness and gentleness. Years later others have used their teachings as a means to manipulate the masses and vide for control of there surroundings but there are still many whom dedicate themselves to the unadulterated principles that founded their sect. 

Words of wisdom

When you pick this domain, all ability checks and saving throws calculated with you charisma bonus can be calculated with your wisdom bonus instead. This does not extend to other calculations made with your charisma bonus such as spell DC's for spells cast using your charisma score. 

Extended cleric spells list

As you level up, additional spells are added to your spells list as if they were cleric spells

Animal Friendship, Antilife Shell, Antimagic Field, Blindness/Deafness, Calm Emotions, Charm Monster, Charm Person, Fear, Forcecage, Globe of Invulnerability, Hold Monster, Hold Person, Hypnotic Pattern, Mislead, Pass without Trace, Polymorph, Reverse Gravity, Sleep, Slow, True Polymorph, Wall of Force, Web, Web 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with the persuasion skill.

Channel Divinity: Dissuade Enemies

Starting at 2nd level, you can use your Channel Divinity to dissuade your enemies from their hostility.

As an action you can target any number of enemies who are able clearly hear you (typically this will be up to 60 feet but can be increased or reduced by factors such as background noise) that understand at least 1 language. They must succeed a charisma saving throw in order rationalize their course of actions to themselves or make all attacks at disadvantage against you and your allies for a number of rounds equal to your cleric level divided by 4 rounded down, never less than 1. On a success they incur no penalty. 

Shield of Karma

Beginning at 6th level, your god wishes to protect you from undue harm. At the end of your turn, if you have taken no actions that directly cause damage to any creature, you are granted a glowing holy shield that grants you a bonus AC equal to you proficiency bonus. As a bonus action, the shield generated at the end of your turn can be transferred to another willing creature and instead grant them this bonus to AC as well as temporary HP equal to your cleric level. This shield lasts until the end of your next turn and can not be on more than one creature at any time. 

God's relentless wrath

At 8th level, your god will aid you in neutralizing your enemies. When you cast a spell that requires a saving throw, and no part of the spell directly calls for causing damage, all saves against that spell are made at disadvantage.

Inescapable Grasp

Starting at 17th level, the hand of your god assists in the success of your spells. For any spell cast by you for which no part of the spell calls for causing damage, all saving throws incur a minus 5 penalty. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2021 12:23:50 AM
3
1
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3/27/2026 11:37:59 PM
28
5
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