Base Class: Rogue
Like the fungus they use, Rogues of the Caustic Spore work silently and an with no warning, wearing away at unsuspecting prey before they land the decisive strike.These Rogues weaponize the natural world of decay to wear down and disable their opponent before they return them to the earth.
Level 3: Sporulation
At 3rd level, you begin to wear at your prey with each strike, all of your weapons are laced with spores . Whenever you make a sneak attack, your target must make a Constitution saving throw (DC = 8 + your Wisdom modifier + your Proficiency bonus) or become poisoned . The creature can reroll at the end of each of there turn to end the condition.You may used this feature equal to you wisdom modifier(Minimum of 1)
In addition, this Attack also releases a cloud of spores in a 15ft area. Any creature that ends its turn or enters within the area must make the same saving throw or suffer the same effect show above. The cloud disappears at the end of your next turn or can be dispersed by the Strong wind.
At 9th Level, the area of effect increases to 30ft and last 5 Minutes.
Level 3: Fungal integration
You have integrated fungal network into your being.
You now have resistance to poison damage and immunity to the poisoned condition. If you already have resistance to poison damage, you instead become immune.
In addition, as part of your acceptance the spore in yourself, you have knowledge of how to make full use of the spores, that are far more potent than those naturally produced. Creatures with a resistance to poison take normal damage from any poison damage source you control as if they had no resistance, and creatures immune to poison take half damage as if they had only a resistance to poison. Your poisons also bypass resistances and immunity to the poisoned condition as you know how better release the spores..
Level 9: Cordyceps infestation
At 9th level, your spore you release can be selective choosing to boost your allies or begin to eat away at your enemies. Whenever Allies or Enemies enter or end their you you spore clouds they gain the following effects:
Infesting Roots:
The Cordyceps begin to eat away at the body. Whenever a Poisoned Enemy attempts to exit the spore cloud (Of its choice or forced out) they suffer 2d6+Wis mod of necrotic damage. At level 13 the damage is increased to 4d6.
Regenerative Spores:
The Cordyceps begin to boost your regenerative abilities. Whenever a Ally enters or ends there turn with in the spore cloud they gain 2d6+Wis mod of HP. At level 13 the healing is increased to 4d6.
Level 13: Fleshroot Bloom
Your spores continue to burrow deeper into their host, while within your spore clouds creatures are affected with:
- Enemies:
- Treat the area as difficult terrain
- If A creature is poisoned an ends it turn in a Spore cloud they must make a Strength saving throw (DC = 8 + your Wisdom modifier + your Proficiency bonus) or become Restrained as they are rooted from the inside out.
- Allies:
- Gain +10 feet movement speed
- Do not provoke opportunity attacks while moving within your spore clouds
Level 17: Sovereign of the Fleshroot
Your body and spores fully merge into a singular will. Within your bloom, you are no longer merely a hunter—you are the heart of a living domain of decay.When you use the Sporulation feature you gain a aura of the 15 ft that is centered on you and follows your movement. You also gain the following features while inside one of your spore clouds:
- At the end of each of your turns, you gain temporary hit points equal to the damage dealt that turn, turning the your enemies spill spores into a vitality.
- Once per turn, when you deal Sneak Attack damage to a creature, you deal an additional 2d8 necrotic damage. You may use this feature equal to your Wisdom Modifier.
Previous Versions
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