Base Class: Barbarian
Some barbarians are born strong. Ironbound become strong through relentless training, mastering their fear and forging their bodies into living bulwarks. Their rage is not chaotic fury, but focused ferocity, combining technique and courage against impossible odds.
Ironbound Fortitude
While raging, you gain the following benefits:
Reduce bludgeoning, piercing, and slashing damage from weapon attacks by your Constitution modifier (minimum 1).
Advantage on Strength saving throws and Strength checks to resist being shoved, moved, or knocked prone.
If you are frightened while raging, you ignore the disadvantage on attack rolls against the creature that frightened you.
Crushing Blow
When you hit a creature with a melee weapon attack while raging, you can choose to deal extra damage equal to your Barbarian level.
You can use this feature a number of times equal to your Constitution modifier (minimum 1) per long rest.
At 10th level, the damage becomes twice your Barbarian level.
Shield of the Veteran
You gain resistance to Force damage, and resistance to one of the following damage types:
- Fire
- Cold
- Lighting
- Thunder
You can change the chosen damage resistance after a long rest.
When you take damage of a type you resist, you can use your Reaction to reduce that damage by 1d12 + your Barbarian level + your Constitution modifier.
Cold Resistance
You gain resistance to Cold damage.
Fire Resistance
You gain resistance to Fire damage.
Lightning Resistance
You gain resistance to Lightning damage.
Thunder Damage
You gain resistance to Thunder damage.
Giantslayer Stance
As a Bonus Action while raging, you can enter the Giantslayer Stance. The stance lasts until your rage ends.
While in the stance, the following applies:
Once per turn, when you take the Attack action, you can make one additional melee weapon attack.
If all attacks you make on your turn target the same creature, you gain +2 AC until the start of your next turn.
You can use Crushing Blow once per rage without expending a use.
Unbreakable Resolve
At the start of each of your turns while raging, you may end one of the following conditions affecting you:
- Frightened
- Grappled
- Restrained
- Paralyzed (nonmagical)
- Stunned (nonmagical)
When an attack would reduce you to 0 hit points, you can choose to drop to 1 hit point instead, and immediately make one melee weapon attack against the triggering creature.
You may use this feature once per long rest.
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