Rogue
Base Class: Rogue

Unlike their trained and more dogmatic monk cousins that have tuned their talents into the Way of the Soul Knife, the Soul Knife Infiltrators use their skills without regard for order or purity... they often wish to cut through those weaker then themselves for pure personal gain.  

Perhaps the spark of psychic talent is awoken when faced with a terrifying ordeal; or the ability is passed from one touched person to the next much like a virus infecting it's next host.  None are certain where this 'gift' comes from.. However, the Soul Knife Infiltrator has adopted the street smarts, the survival skills, and the tenacity to will themselves through their existence with unbelievable outcomes. 

Soul Knife infiltrators are deadly assassins and bounty hunters. They use their psionic talents to manifest psionic blades that tear through their enemies’ bodies and psychic auras. Their talents extend beyond combat, as their ability to perceive auras allows them to track down foes and see through their deceptions.

Psychic Slash

You can roll a d6 of psychic blade damage in place of the normal damage of your Unarmed Strike 

Whenever you hit a creature with one of the attacks granted by your Sneak attack, and that attack inflicts psychic damage (you are using your psychic powers and not a physical weapon), you can impose one of the following effects on the target:

  • Life Drain. You gain temporary hit points equal to half the damage your attack deals.
  • Invoke Terror. The target must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.
  • Invoke Wrath. The target suffers disadvantage on all attack rolls against targets other than you until the end of your next turn.
  • Astral Slide. You teleport the target up to 10 feet to a destination you can see.
  • Synaptic Overload. The target gains vulnerability to psychic damage until the end of your next turn.

Barrage of Spectral Darts

Once per short rest, you create glowing darts of psychic force equal to 1/2 of your total class levels you possess.  Each dart hits a creature of your choice that you can see. A dart deals 1d4 + 1 psychic damage to it's target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Aura Sight

As an action, select a creature that you can see. That creature makes a Wisdom saving throw, though it has no knowledge that you forced it to attempt this saving throw. On a failed save, you learn if the creature shares and aspects of its alignment with you, its current hit points, and its current attitude and intentions toward you or one other creature, object, or location of your choice. In addition, for the next 24 hours or until you use this ability again, you can use an action to determine the creature’s distance and direction from you.

If a creature succeeds on its saving throw against this ability, you cannot use this ability against that creature again until you complete a long rest.

At level 13, this can be expanded to force the target to become immobilized while you maintain concentration (See Sitting Duck)

Sitting Duck

at 13th level, A creature previously targeted by Aura Sight can be immobilized.  The target must succeed on a Wisdom saving throw or be paralyzed while you maintain Concentration. This power has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target.

Please note on maintaining Concentration (for those not familiar with Concentration Checks ) :

  • Concentrating on one thing at a time- You can't concentrate on two powers or spells at once.
  • Taking damage: Whenever you take damage while you are concentrating, you must make a Constitution saving throw to maintain your concentration.
    • The DC equals 10 or half the damage you take, whichever number is higher.

Psychic Form

As a bonus action, you gain resistance to all types of damage, a fly speed of 30 feet, and the ability to pass through solid objects but not end your movement within them. This benefit lasts for 1 minute. You cannot use it again until you complete a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2019 5:30:49 PM
20
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1
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10/12/2019 5:45:00 PM
8
1
1.1
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10/12/2019 5:58:34 PM
7
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1.2
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Soul Knife Infiltrator Image

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