Base Class: Paladin
An oath of the summoner paladin is a powerful force on the battlefield able to summon aid for any scenario. providing help and distractions through the creatures they have bonded with.
varied companions
you can spend your bonus action and expend 1 1st level spell slot to summon a creature from the options below.
Land creature: you summon a land creature like a wolf or small bear they have a 30ft walk speed and do a d8 of bludgeoning or slashing (you choose when summoned) damage on a hit.
air creature: you summon a flying creature like a bird or dragon wyrmling it has a 20ft walk speed a 35ft fy speed and does a d4 of piercing on a hit
sea creature: you summon a creature that lives underwater like a dolphin or a fish they have a 40ft swim speed and does a d8 of bludgeoning or force damage.
humanoid: you summon a humanoid creature like a ghoul or zombie they have a 30ft walk speed and do a d6 of bludgeoning on a hit and can attack twice
burrowing creature: you summon a creature that lives underground like a mole or a rabbit they have a 30ft walk speed and a 30ft burrow speed they do a d6 of piercing or slashing damage on a hit.
climbing creature: you summon a creature that can climb walls like a spider. they have a 30ft walk speed and a 35ft climb speed (and can stand on the ceiling) they do a d4 of piercing or bludgeoning on a hit
all of these creatures take their turn immediately after yours and use your spell attack bonus for attack rolls they have 10 in all stats except dexterity and constitution where they have 12(+1) they have a d6 hit die with an amount equal to your paladin level (starting at 3d6 and climbing to 20d6) taking the average at each level (13 at level 3). if you want to roll for its hp you roll when you level up and add its constitution modifier.
Companions connection
you learn druidic and can communicate effective.
once per day you can cast the spell speak with animals without expending a spell slot.
once per short rest you can use a bonus action to to see and hear from your summons location as if you were them.
during combat you can cast spells as if you were in your summons location.
invigorating aura
at the beginning of each of your turns you may choose up to 5 allies that are in the area of your aura to gain temporary hit points equal to half your paladin level (round down) + your charisma modifier
boosted potential
you can now make 2 creatures of the same type when you expend a spell slot to summon a creature.
in addition when exppending a spell slot you can expend a 2nd level spell slot to add one of the following features to your summon.
Deep wounds: when your summon lands an attack roll the creature that was hit must succeed on a charisma saving throw against your spell save dc or take an extra d10 of either the weapons damage type or poison damage.
echolocation: your summon has dark-vision and either tremor sense or blind sight for 40ft the creature also gains proficiency in perception and has advantage on any attack it makes in dim light or darkness.
Alpha: your summons hp and speed are doubled and it deals extra damage equal to your proficiency bonus halved.
advanced physiology: the stats of yur creature are boosted so it now has 14 in all its stats except for dexterity and constitution which are 16. it is also proficient in athletics acrobatics and stealth. your creature also deals an extra d6 damage on all its attacks.
boosted potential
you can now make 2 creatures of the same type when you expend a spell slot to summon a creature.
in addition when exppending a spell slot you can expend a 2nd level spell slot to add one of the following features to your summon.
Deep wounds: when your summon lands an attack roll the creature that was hit must succeed on a charisma saving throw against your spell save dc or take an extra d10 of either the weapons damage type or poison damage.
echolocation: your summon has dark-vision and either tremor sense or blind sight for 40ft the creature also gains proficiency in perception and has advantage on any attack it makes in dim light or darkness.
Alpha: your summons hp and speed are doubled and it deals extra damage equal to your proficiency bonus halved.
advanced physiology: the stats of yur creature are boosted so it now has 14 in all its stats except for dexterity and constitution which are 16. it is also proficient in athletics acrobatics and stealth. your creature also deals an extra d6 damage on all its attacks.
Leader of the pack
you can summon 3 creatures when you summon creatures by expending a spell slot and you can expend 3rd level spell slots to provide two bonuses when summoning and 4th level to provide 3 bonuses and a 5th level spell slot to provide 4 bonuses to your summon
while you have a summon alive you gain temporary hp equal to the hp of one of your summons (this temp hp stacks with the temp hp you gain from your aura feature).
you can divine smite as a reaction whenever one of your summons deals damage to a creature (this divine smite is a level equal to the spell slot level you used to summon the creatures and does not consume a spell slot.
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