Wizard
Base Class: Wizard

Occultists are people who have become the dark things that stalk in the night. Empowered by mystical rituals, unnatural science, or otherworldly forces, occultists are thought by most to be monsters, shunned and feared by society. Some seek this power out for themselves, but not all of these individuals are beholden to their base desires and many turn their frightful power into a force of good.

Ritual Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell with the ritual property into your spellbook is halved.

also the price of materials needed to cast spells as a ritual is halved. 

Dark student

At 2nd level when you take the subclass, you learn the Eldritch blast cantrip, you use intelligence for this spells attack roll and it does not count against the number of cantrips you know.

Also when adding spells to your spellbook when you level up, you may take spells from the warlock spell list even if they are not within the wizard spell list. these spells count as wizard spells for you and use your intelligence for spell attacks and saves. 

Ritual master

Beginning at 6th level, every spell of 5th level or lower that is in your spellbook gains a ritual casting that takes 10 minutes. Any components needed to cast the spell regularly are still required as well as at least 10gp of incense or gemstones per level of the spell cast.

6th sense

Starting at 10th level, you gain true sight of 10 feet

this sight increases to 30 at level 17

Call Beyond

Starting at 10th level, once per long rest, as an action on your turn you can call out to the realms beyond, all creatures within a 15 foot cone in front of you, must make an intelligence saving throw, on a failure creatures other than you take 5d8 psychic, and become stunned for one turn. you take half the damage and regain one spell slot of 5th level or lower equal to the number of creature hit by this ability. on a successful save creatures other than you take half damage and suffer no other effects, you take no damage.

Dark Master

Starting at 14th level, When you take a short rest you regain two spell slots of every level below 6th level

Previous Versions

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