Base Class: Barbarian
🌩 Level 3: Storm Rage
When you enter a Rage, you are surrounded by crackling lightning.
âš¡ Storm Aura
- Creatures of your choice within 10 ft take lightning damage = your Rage damage bonus at the start of your turn
🔨 Thunder Strike
- Once per turn when you hit with a weapon attack:
- Deal +1d6 lightning damage
- Target must succeed on a STR save or be pushed 10 ft
âš¡ Level 6: Hammer of the Storm
You gain a magical bond with your weapon (Mjölnir-style).
- Your weapon:
- Counts as magical
- Returns to your hand if thrown (end of turn)
🌩 Lightning Throw
- You can throw your weapon (range 30/60):
- On hit: normal damage + 1d8 lightning
- After the attack, it returns instantly
⛈ Level 10: Thunder God’s Presence
Your storm energy radiates power.
- You gain:
- Resistance to lightning and thunder damage
- As a bonus action while raging:
- Create a thunderclap:
- Creatures within 10 ft must make a CON save or:
- Take 2d6 thunder damage
- Be deafened until end of next turn
- Creatures within 10 ft must make a CON save or:
- Create a thunderclap:
Uses: PB per long rest
🌩 Level 14: Avatar of the Storm
You fully embody the storm.
When you Rage:
âš¡ Storm Form (for the duration of Rage)
- You gain:
- Flying speed = your walking speed
- Immunity to lightning damage
- Your Storm Aura increases to 20 ft
🌩 Chain Lightning Strikes
- When you hit a creature:
- Lightning arcs to a second target within 15 ft:
- Takes lightning damage = your Rage bonus
- Lightning arcs to a second target within 15 ft:
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