Fighter
Base Class: Fighter

Born from the heart of a volcano or blessed by a solar deity, the Ignis Vanguard is a warrior whose very soul is a raging inferno. While other fighters rely on the cold strength of steel, you channel the living essence of the sun. You do not just survive the heat; you are the heat.

Heart of the Forge

Ignis Vanguard: 3rd Level Feature

The fire within you has burned away your mortality, leaving behind a core that cannot be extinguished. It sustains you where others would perish, turning the world's most hostile environments into your sanctuary.
  • Volcanic Soul: You gain immunity to fire damage, poison damage, disease, and being poisoned that cannot be bypassed. You are also resistant to cold damage.
  • Thermal Siphon: When you would take fire damage, you instead regain HP equal to the damage. If at max HP, you gain an equal amount of temporary HP.
  • Magma Walker: You can walk on lava and magma as if it were a solid, safe surface.
  • Cinder Sight: You gain 120 feet of Darkvision.
  • Searing Strikes: Your successful weapon attacks deal an extra 1d6 fire damage. At 7th level this increases to 3d6 fire damage.
  • Intense Heat: Your fire damage ignores Resistance and Immunity. Creatures you damage with fire cannot regain hit points until the start of your next turn.
  • Forge Master: You gain proficiency in Arcana. Additionally, you gain expertise with Smith’s Tools, meaning your proficiency bonus is doubled for any check you make with them.
  • Ever-Burning Will: You learn Ignan. You can cast the following spells at will, using Constitution as your spellcasting ability and requiring no material components or concentration: Control Flames, Create Bonfire, Fire Bolt, Produce Flame, Hellish Rebuke, Faerie Fire, Burning Hands, Continual Flame, and Heat Metal. You can cast any of these spells as a bonus action if they can be casted as an action.
  • Internal Furnace: You can use your internal heat to survive in temperatures as low as -50 degrees Fahrenheit without additional gear, and you do not need to eat or drink as long as you spend at least 1 hour in direct contact with a flame each day.

Mantle of the Phoenix

Ignis Vanguard: 7th Level Feature

Your inner fire intensifies, spilling outward to grant you dominion over the sky and an aura of pure destruction that defies even the strongest magical protections.
  • Solar Ascent: You gain a flying speed of 60 feet and can hover as you propel yourself through the air with continuous jets of flame from your body.
  • Flame Aura: As a bonus action, you can emit a 10-foot aura. Any creature starting its turn there takes fire damage equal to your Constitution modifier. You can end the aura with no action required.
  • Ignited Bolts: You can cast Flame Arrows at will, requiring no concentration.

Living Pyre

Ignis Vanguard: 10th Level Feature

Your physical form begins to blur the line between flesh and flame. You move with the flickering unpredictability of a wildfire, reacting to threats with blinding bursts of solar energy.
  • Blazing Step: When you use Action Surge, you can teleport up to 30 feet to an unoccupied space you can see that is either on fire or occupied by a creature affected by your spells.
  • Flash Fire: When a creature within 30 feet attacks you, you can use your reaction to impose disadvantage on the roll with a burst of light.
  • Thermal Vent: When you use Second Wind, you can choose to release a blast of steam and heat. All creatures within 10 feet of you must succeed on a Strength saving throw (DC 8 + Prof + Con) or be pushed 10 feet away from you and knocked prone.

Eternal Inferno

Ignis Vanguard: 15th Level Feature

You have become a conduit for the most devastating fires known to the multiverse. Your blood is liquid lead, and every foe you strike down only serves to stoke the furnace of your resolve.
  • Supreme Pyromancy: You can cast Immolation and Investiture of Flame at will, requiring no concentration.
  • Molten Retribution: When a creature hits you with a melee attack, they take 2d10 fire damage from your reactive, molten blood.
  • Fuel to the Fire: Whenever you reduce a creature to 0 hit points with fire damage, you immediately regain a use of your Second Wind or Reaction.

Avatar of Ash

Ignis Vanguard: 18th Level Feature

You reach the peak of solar power, becoming an elemental force of nature. Even death is merely a transition, as your final breath ignites a supernova that resets the cycle of life.

You no longer age, cannot be aged, and can't die from old age.
  • Avatar of Ash: While Investiture of Flame is active, your flying speed increases to 90 feet, and your Flame Aura expands to 30 feet.
  • Final Spark: Once per long rest if you are reduced to 0 HP, you explode in a 30-foot radius. Enemies must make a Dexterity saving throw or take 10d10 fire damage or half as much damage on a successful save. You then regain HP equal to half your maximum and stand up.

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