Base Class: Ranger
You don't know how it started, or when for that matter, but at some point something within you changed, or maybe it was always how you were and you never noticed? either way you've developed a hunger, a hunger only satiated by bloodshed and violence. Your hunger manifests as you fight, with each blow back or forth the thrill fills you with only a need for more
Hunger
At 3rd level, you gain the ability to generate Hunger, a unknown reserve that can drive you to do unspeakable things to those you call pray. You generate 1 Hunger whenever you take or deal damage. the maximum amount of Hunger you can have at a time is equal to your Ranger level.
All hunger is lost upon taking a short or long rest.
Predator spells
You learn an additional spell when you reach certain levels in this class, as shown in the Predator Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
| Ranger Level | Spell |
|---|---|
| 3 | bane |
| 5 | hold person |
| 9 | vampiric touch |
| 13 | death ward |
| 17 | dominate person |
Executions
Executions allow you to unleash superhuman feats at the expense of your Hunger. At 3rd level, You can pick two executions from the list below, You pick another execution at 5th level, at 11th level, and again at 17th level
damage delt when using a executions does not generate hunger, you can only use one execution a turn
Baneful Casting
By expending 1 or more Hunger you can cast a first level spell that you know without expending a spell slot; the spell's level is equal to the hunger spent up to a level equal to your biggest spell slot.
Bloodlust
By expending 1 or more Hunger you can, as a bonus action, gain 5 times the amount of hunger spent as temporary hit points. while you have these hit points all weapon or unarmed attacks you make deal additional damage equal to the hunger spent for this ability.
Hunger pangs
As an action, you can expend one hit dice, roll it and gain an amount of hunger equal to the result.
Hungry gaze
by expending 1 hunger you can, as a bonus action, a creature of your choice you can see within 60ft to make a wisdom save throw equal to your spell save dc, they become frightened of you for 1 minute, while frightened this way their movement speed is reduced to zero, and you have advantage on charisma(intimidation) checks made against them. on a success the creature(s) suffer no effects and are immune to this effect for 24 hours. A creature frightened this way may make the save gain at the end of each turn.
Rapid Strikes
By expending 2 Hunger when you take the attack action you gain an extra attack until the end of your turn; on a hit this attack deals extra damage equal to your proficiency bonus
Ravenous Pursuit
By expending 1 hunger you can take the dash action as a bonus action this turn. until end of turn difficult terrain doesn't cost you extra movement and attacks of opportunity made against you have disadvantage
Strafing Retort
When a creature enters a space within your melee range you can, as a reaction, expend 1 hunger to make an attack against that target, you can then move up to your movement speed, this movement does not provoke an opportunity attack.
Unstoppable
You may, as a reaction, expend 1 or more hunger to roll a number of hit dice equal to the number of hunger spent. You regain hit points equal to the rolled amount plus your proficiency bonus
Improved Hunger
Starting at 7th level, When you would gain 1 hunger from dealing damage to a creature you now gain an additional hunger instead. you may now hold an amount of hunger equal to twice your ranger level
Feverish
At Level 11 you gain the following action
Fever
Manifesting your fury through your magic you conjure a Volley of arrows or a whirlwind of blades. as an action you can make creatures within a 30ft cone in front of you or 5ft radius centered on yourself, make a dexterity saving throw equal to your spell save DC, or take dmg equal to 3 rolls of your weapons dmg dice.
The Long Hunt
Beginning at 15th level, Your Hunger now lasts indefinitely, no longer decaying on a rest of any kind. on a long rest if you have hunger equal to less then half your level rounded down you gain an amount equal to the difference.
And hunters mark no longer requires concentration..
Previous Versions
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