Base Class: Monk
Specialized in polearm combat, as well as in martial arts. The poledancers dashes through the battlefield with nimble movements and gracile jumps, and then strikes their enemies while they are distracted by the natural beauty of their coreographies.
Poledancing
You can add your proficiency modifier to polearm attack rolls and use your dexterity modifier instead of your strength like they have the finesse property.
As a bonus action in your turn, if you have no enemies or obstacles in a 5 feet radius, you may perform a dance. Sliding and spinning thorugh your pole, you get one random effect: (Roll a D6)
1-2 : Fiery Force: Your next attack adds 1d4 of fire damage.
3-4: Soothing Sight: An ally who can see you gets cured from being charmed or frightened and has advantage in future save rolls against it. If it's not under any of this conditions, gets 2 temporary HP instead, and still gets the advantage throws.
5-6: Epiphany: An ally who can see you gets the effects of Bardic Inspiration: add 1d6 to any roll they choose (must choose when to use it before rolling)
If you attempt to dance in consecutive turns, you suffer 2 levels of exhaustion, but you still get the effect.
Pole Maneuvers
You can now perform the actions Pole Vault and Retreat Strike
Pole Vault: As a bonus action this turn, you use your polearm to leap over an enemy or obstacle. If you use it to jump over an enemy, it must be at most one size larger than you. During the leap you can make one unarmed strike, adding your proficiency and dexterity modifier. You end the jump at the other side of the obstacle or behind the enemy.
Instead of attacking, you may perform an aerial dance, but you must succeed a Dexterity saving throw when landing.
Retreat Strike: As a bonus action this turn, if both hands are holding a polearm, you can kick your enemy and and move 10 feet back with a little leap. The hit uses Dexterity and Proficiency modifier.
The target must be atleast the same size as you. This movement gets you far enough from the enemy to perform a dance and you may after using it with no extra action cost.
Performance Stamina
You build your body in order to endure a more demanding battle pace. +2 to your Constitution score.
You can now dance consecutive turns taking just 1 level of exhaustion.
Ultimate performer
You've mastered the art of dancing to the point of no longer getting exhausted from repetition.
Your body and senses are stronger and keener. +2 Dexterity and Constitution score, +1 Wisdom and Charisma Score.