Base Class: Rogue
Operatives often find themselves buried behind enemy lines, leaking information to their allies and eliminating key targets. As an operative, you are a master of social manipulation and stealthy execution.
Level 3: Intelligencer
Analyze: As a bonus action, you can peer into a target's defenses. You learn their creature type, immunities, resistances, and vulnerabilities.
Capitalize: Whenever you use this feature, you gain advantage on the next attack roll against the target.
You may use this feature a number of times equal to your Intelligence modifier (minimum of 1), You regain all expended uses of this feature on a long rest, and one expended use on a short rest.
Level 3: Report In
You acquire two {device name} as soon as you select this subclass. You decide what the {Device name} looks like, but it must be Tiny in size. Choose one willing creature to give one of the {Device name}s to. You can now communicate with each other as if you were next to one another, no matter how much distance is between you. You cannot communicate across planes in this way.
Level 9: Prying Eyes
If you spend at least one minute interacting with a creature outside of combat, you can choose one of the following effects to impose on it:
- They have disadvantage on all Wisdom (Perception), Wisdom (Insight), and Intelligence (Investigation) checks against you, and you have advantage on Dexterity (Sleight of Hand), Charisma (Persuasion), and Charisma (Deception) Checks against them.
- You force them to roll a Wisdom saving throw (DC 8 + your Proficiency Bonus + your Intelligence modifier). On a fail, they become Charmed by you for 10 minutes. This effect ends early if you or your companions do anything harmful to it.
- Your next weapon attack against that creature will score a critical hit on a roll of 19 or 20.
You can use this feature up to three times. You regain all expended uses of this feature on a long rest. You cannot use this feature on the same creature more than once within a span of 24 hours.
Level 13: Empowered Connection
Your (Device Name) improves in power. You can leave one of your (Device Name) in any location, as long as both (Device Name)s are on the same plane. You can see through the device like a spyglass, and you can take an action to teleport yourself and up to 3 willing creatures within 30 feet of you to the location of the (Device Name). You can only use the (Device Name) in this way once, after which you must take a long rest before you can do so again.
Level 17: Spymaster
You have advantage on all Dexterity (Stealth) and Dexterity (Sleight of Hand) checks.
Additionally, whenever you trigger a Sneak Attack by having the Invisible condition, make a DC 14 Dexterity saving throw. If you succeed, you remain Invisible after attacking.
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