Base Class: Fighter
You are the ultimate marksman — a living weapon who turns distance into dominance. Whether with bow, crossbow, firearm, or thrown blade, your shots find their mark with impossible precision. You craft your own ammunition, ignore the laws of ballistics, and treat the battlefield like a shooting range where only you know the rules.
Bullseye Savant
3rd-level Bullseye feature
You gain the following features:
- Tool Expertise. You gain proficiency with firearms, smith’s tools, tinker’s tools, leatherworker’s tools, and woodcarver’s tools. You also gain expertise in Stealth and Perception checks.
- Eagle-Eyed Senses. You have advantage on Perception checks that rely on sight. You also gain darkvision out to 300 feet (this replaces any lesser darkvision you have).
- Swift and Sure. Your speed increases by 10 feet. You have advantage on initiative rolls.
- Ranged Supremacy.
- You ignore the Loading, Reload, and Misfire properties of any ranged weapon.
- Your ranged weapon attacks ignore cover (even total cover, though you must still have line of effect).
- You never suffer disadvantage on ranged weapon attack rolls from any source (long range, prone, darkness, etc.).
- The normal and long range of any ranged weapon you wield is tripled.
- Cunning Maneuvers. As a bonus action, you can make one ranged weapon attack with a weapon you are proficient with, or take the Dash, Disengage, or Hide action. You may still make this ranged weapon attack as a bonus action even if you have already used your bonus action for another purpose this turn.
- Sharpshooter’s Gambit. Before you make an attack roll with a ranged weapon you are proficient with, you may choose to take any number of –5 penalties to the attack roll. For each –5 penalty you take, the attack deals an extra +10 damage if it hits. If you have total penalty below 0 then you automatically miss when using this feature.
- Deadly Precision. Your ranged weapon attacks score a critical hit on a roll of 19–20.
- Longshot Advantage. You have advantage on ranged weapon attack rolls against targets that are at least 300 feet away from you.
- Triple Threat. Whenever you have advantage on a ranged weapon attack roll, you may reroll that attack roll and use the new result (effectively allowing you to roll three d20s and take the highest).
Precision Perfected
7th-level Bullseye feature
Your mastery deepens. You gain the following:
- Your speed increases by an additional 10 feet (total +20 ft) and gain a bonus to your initiative equal to your Dexterity modifier.
- Phantom Shot. If you are hidden when you make a ranged weapon attack, you remain hidden afterward.
- Unstoppable Force. Your ranged weapon attacks ignore resistance and immunity to the damage they deal. In addition, you add your Dexterity modifier as extra damage on each ranged weapon attack (this stacks with the normal Dexterity modifier already added to damage).
- Versatile Techniques. Once per attack when you hit with a ranged weapon attack, you may choose one of the following effects:
- Piercing Shot: The attack continues in a straight line. It makes a new attack roll (with the same modifiers) against one creature or object directly behind the original target within 10 feet.
- Ricochet Shot: The projectile bounces. Choose a second creature you can see within 30 feet of the first target; make a new attack roll against it (with the same modifiers).
- Disrupting Shot: The target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be knocked prone and have its speed reduced to 0 until the end of its next turn.
- Blinding Shot: The target is blinded until the end of its next turn.
- Deadly Precision improves: your ranged weapon attacks now score a critical hit on a roll of 18–20.
- Longshot Advantage improves: you now have advantage on ranged weapon attack rolls against targets at least 240 feet away from you.
- Unyielding Sight. You are immune to being blinded by magical effects (including spells, magical darkness, and other magical sources). You can still be blinded by non-magical means (such as dirt, bright light, or physical obstruction).
Master Marksman
10th-level Bullseye feature
You gain the following:
- Your walking speed increases by an additional 10 feet (total +30 ft).
- Double Tap. When you use your bonus action to make a ranged weapon attack, you make two ranged weapon attacks instead of one.
- Instinctive Hunter. You gain a bonus to Stealth and Perception checks equal to your Dexterity modifier (this stacks with your expertise).
- Deadly Precision improves: your ranged weapon attacks now score a critical hit on a roll of 17–20.
- Longshot Advantage improves: you now have advantage on ranged weapon attack rolls against targets at least 180 feet away from you.
Unerring Predator
15th-level Bullseye feature
You gain the following:
- Unerring Aim. If a target has not moved during its most recent turn (it took no movement as part of its turn or used any movement at all), your ranged weapon attacks against that target automatically hit (no attack roll required). You still roll to determine if the hit is a critical hit.
- Deadly Precision improves: your ranged weapon attacks now score a critical hit on a roll of 16–20.
- Longshot Advantage improves: you now have advantage on ranged weapon attack rolls against targets at least 120 feet away from you.
Apex Bullseye
18th-level Bullseye feature
You become the living embodiment of perfect marksmanship. You gain the following:
- Perfect Shot. Your ranged weapon attacks automatically hit their intended target (no attack roll required). You still roll a d20 to determine whether the hit is a critical hit, and all other effects (critical range, extra damage, Versatile Techniques, etc.) function normally.
- Deadly Precision improves: your ranged weapon attacks now score a critical hit on a roll of 15–20.
- Longshot Advantage improves: you now have advantage on all ranged weapon attack rolls, regardless of distance.
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