Paladin
Base Class: Paladin

The Paladin who takes the Oath of Mortal Will believed that the life of a mortal should be free from intervention of the divine and the otherworldly power they train to protect those who are powerless against the unreachable alongside their companion so they are ready to bring back the people rights to live free.
Tenets of the Oath of Mortal Will Paladin

. Bring the Power to the People.

. Reject  Voices That Dictate Your Action.

. Rejoice the birth and embrace the death.

Even The Odds

Your Divine Smite will deal additional 1d8 radiant damage to any creature that is not Humanoids, Beast or Plant.

Peak Performance

As a Bonus Action, you may expend your Channel Divinity to push your body past its limits. For 1 minute, you gain advantage on all Strength, Dexterity, and Constitution ability checks and saving throws. Additionally, your movement speed is doubled and your jump distance is tripled.

Power to the People

As bonus action , you may expend your Channel Divinity and raise your weapon or fist to recite your oath,for 1 minute you and allies within 30ft of you that can hear you will be motivated by your will and gain an advantage on Charisma & Wisdom based skill check and saving throw.

Aura of Rebellion

Unbowed : You and your allies refuse to bend and bow to anything without their consent, you and all allies within your aura are immune from being Prone.

On the same ground : any creature that is not Humanoids, Beast or Plants that enter or start their turn within your Aura must make a Strength saving throw or have its Flying and Burrowing speed reduced to 0.

Mortal Reminder

Memento ; When a creature that is not a Humanoid, Beast or Plant inflicts damage to you,as a Reaction you may choose to “Remember” the source of the Damage and gain resistance toward damage from that creature until the start of your next turn.


Mori : Any creature that were damaged by your Divine Smite that is not a Humanoid, beast or plant  creature are unable to recover their Hit Points until the start of your next turn or until you are Incapacitated whichever happen first, additionally if the creature is currently under the effects of a spell or magical transformation, it must succeed on a Charisma saving throw against your Spell Save DC or have that effect immediately end.

Mortal Among Gods

As a bonus action, you may assume the form of Mortal Apex. Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). Granting the following benefits for 1 minute.

Comments

Posts Quoted:
Reply
Clear All Quotes