Fighter
Base Class: Fighter

You have trained with larger and heavier weapons than others and have the ability to produce these weapons yourself. While these weapons are impractical for most other fighters, they can be much more destructive if used correctly.

*Note* This subclass uses rules for oversized weapons from the 2014 Players Handbook. If you don't have access to these rules, the most imprtant rules are that for each size above medium, a weapon adds its damage dice an additional time. For example, a large greatsword deals 4d6 damage instead of 2d6. If you are not large enough to wield a weapon, you have disadvantage on attacks made with the weapon.

Level 3: Large Weapon Training

You have learned to wield oversized weapons. You gain the following benefits:

Large Weapon Mastery. You count as large when determining your ability to wield oversized weapons unless you are larger.

Great Swings. Your Reach with oversized weapons is increased by 5 feet.

Open Stance. When you make an attack with an oversized weapon, attack rolls against you have advantage until the start of your next turn.

Level 3: Large Weapon Smithing

You have learned to create unusually large weapons. You gain proficiency with smiths tools, and during a long rest, you can create an oversized simple or martial weapon made for a large creature. When you do so, you can also tranfer the magical properties of a weapon of the same type to the oversized weapon. While the magical properties are transfered in this way, the origanal magic weapon has non of its magical properties and all of them can be used with the oversized weapon. When you create another weapon in this way, all weapons you created with this vanish and their magical properties are returned to the original weapons.

Level 7: Destructive Blows

When using weapon mastery properties with oversized weapons, you can empower that property in the following ways, depending on the property:

Cleave. When you activate this property, you can make it's extra attack against each creature within your reach with this weapon.

Graze. Instead of dealing damage, you can use this property to cause the triggering attack to hit.

Nick. When you hit with the attack of the light property, you can immediatly make an additional attack with another light weapon you are wielding.

Push. You can push the creature an additional number of feet equal to five times your constitution modifier. You can also cause it to fall prone.

Sap. The creature must also make a constitution saving throw (DC 8 plus your constitution modifier and your proficiency bonus) or be incapacitated until the end of it's next turn.

Slow. You can reduce the creature's speed by an additional number of feet equal to five times your constitution modifier. While this reduction causes a creatures speed to be 0, it is also restrained. 

Topple. The creature's speed also becomes 0 until the end of it's next turn.

Vex. The creature must also make a constitution saving throw (DC 8 plus your constitution modifier and your proficiency bonus) or be paralyzed until the start of it's next turn.

You can use this feature a number of times equal to your constitution modifier and regain all expended uses when you finish a long rest. 

Level 10: Improved Arsenal

Your skills with oversized weapons improve. Choose one of the following benefits:

Huge Weapon Training

You gain the following benefits:

Huge Weapon Mastery. You count as huge when determining your ability to wield oversized weapons unless you are larger.

Great Swings. Your Reach with oversized weapons is increased by 5 feet.

Improved Smithing. You can make huge weapons using your Large Weapon Smithing feature.

Superior Blows

When you roll Initiative, you regain all expended uses of Destructive Blows.

Level 15: Wall of Steel

You have half cover while wielding an oversized weapon. As a reaction to being hit by an attack roll or failing a dexterity saving throw, you can use a reaction to interpose the weapon and gain three-quarters cover instead until the start of your next turn.

Level 18: Superior Arsenal

Your skills with oversized weapons improve even further. The benefit you chose for your Improved Blows feature improves:

Huge Weapon Training

You gain the following benefits:

Gargantuan Weapon Mastery. You count as gargantuan when determining your ability to wield oversized weapons unless you are larger.

Great Swings. Your Reach with oversized weapons is increased by 5 feet.

Improved Smithing. You can make gargantuan weapons using your Large Weapon Smithing feature.

Superior Blows

Once per turn, you can use Destructive Blows without expending a use of the feature.

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