Base Class: Fighter
Fire Dragon Slayers are believed to descend from the first mortals who dared to stand against the primordial fire dragons—ancient beings whose flames could swallow cities and scorch the skies themselves. These warriors did not simply learn to resist that power; they consumed it. Through rituals long lost to time, they devoured draconic flame, allowing it to take root within their bodies until their very lifeblood burned like living embers. From that moment on, they were no longer merely mortal—they became vessels of destruction, their presence marked by heat, crackling air, and the faint glow of something barely contained beneath the surface.
Across Izarth, Fire Dragon Slayers are both revered and feared, for their power is as dangerous to allies as it is to enemies. Entire battlefields have been reduced to ash in their wake, victories won at a cost few are willing to pay. Some see them as the ultimate weapon against dragons and overwhelming threats, while others believe their power is too volatile to ever truly control. It is said that the greatest among them do not burn in rage, but in absolute focus—masters of a flame that could just as easily consume them as it could the world around them.
Fire Dragon Iron Fist
At 3rd level, your unarmed strikes deal 1d10 + strength modifier plus 1d6 fire damage. This increases to 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17.
Dragon Resistance
At 3rd level, your draconic nature grants you resistance to fire damage. Additionally as a reaction, you can absorb an attack or spell that deals fire damage to you and heal for the amount of damage dealt to you.
Fire Affinity
At 7th level, you learn to control your flames to increase your speed on the battlefield. You gain 15 movement speed and when you jump, you can activate your flames to triple your jump distance.
Dragon's Resolve
At 10th level, You take on the strength and pride of a dragon. You are immune to being frightened and gain proficiency in wisdom saves.
Fire Dragon King
At 10th level, your flames have grown much stronger, allowing you to learn three new abilities. For abilities that require a saving throw, the DC is equal to 8 plus your proficiency bonus plus your constitution modifier. You can use these abilities as many times equal to your proficiency modifier.
Fire Dragon King Brilliant Flame. Using your action, you store up a ball of fire and throw it up to 100 feet dealing fire damage to anyone in a 20 foot square. Targets are required to roll a dexterity save, on a fail target takes 10d6 fire damage, on a success they take half damage.
Fire Dragon King Crimson Sword Horn. Using your action, you charge forward double your movement speed. When you collide with a creature, you deal 5d6 bludgeoning damage and 5d6 fire damage. The target makes a strength saving throw, on fail the target is pushed back 15 feet and is knocked prone.
Fire Dragon King Roar. Using your action, you use your dragon lungs to unleash a breath attack. You exhales fire in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Additionally, your fire damage is no longer affected by resistance.
Eternal Flame
You have immunity to fire damage.
Fire Dragon God
At 18th level, your flames have grown to their absolute peak. For abilities that require a saving throw, the DC is equal to 8 plus your proficiency bonus plus your constitution modifier. You can use these abilities as many times equal to your proficiency modifier.
Fire Dragon King Brilliant Flame. Using your action, you store up a ball of fire and throw it up to 100 feet dealing fire damage to anyone in a 20 foot square. Targets are required to roll a dexterity save, on a fail target takes 20d6 fire damage, on a success they take half damage.
Fire Dragon King Crimson Sword Horn. Using your action, you charge forward double your movement speed. When you collide with a creature, you deal 10d6 bludgeoning damage and 10d6 fire damage. The target makes a strength saving throw, on fail the target is pushed back 15 feet and is knocked prone.
Fire Dragon King Roar. Using your action, you use your dragon lungs to unleash a breath attack. You exhales fire in a 90-foot cone. Each creature in that area must make a Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Additionally, your fire damage treats immunity as resistance.
Previous Versions
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4/15/2026 6:49:18 PM
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