Base Class: Bard
Bards of the College of the Tidelorn are marked by a meeting that feels more like a memory than an event—a night wrapped in mist, a voice carried over still water, and a promise that lingers like a half-finished song.
These bards are not bound by pact or oath, but by connection . Somewhere beyond the shore, a being of tide and song remembers them—and they, in turn, are never quite alone again.
Tidelorn magic
You have the following spells always prepared and act as bard spells.
fog cloud
charm person
create or destroy water
calm emotions
hypnotic pattern
Additonally, you gain a swim speed equal to your walking speed. Also, you gain the ability to breath underwater.
Level 3: Mistborn song
You can weave the same mist that first brought you together. As a bonus action, you can expend a use of Bardic Inspiration to create a gentle sea mist in a 10-foot radius centered on you that lasts for 1 minute (no concentration). While within the mist: You and your allies gain advantage on Dexterity (Stealth) checks When a creature gains your Bardic Inspiration inside the mist, they also gain temporary hit points equal to your Charisma modifier.
Level 6: Pearlbound Heart
Your pearl carries a fragment of that night’s magic. When a creature uses your Bardic Inspiration, you can choose to awaken the pearl (no action required). When you do, choose one of the following effects below: Soothing Tide The creature gains temporary hit points equal to twice your Bard level and can immediately end either the charmed or frightened condition. Guiding Current After rolling the Bardic Inspiration die, the creature can move up to half its speed without provoking opportunity attacks. Echoed Song If the Bardic Inspiration die is added to a failed roll, the creature can reroll the d20 and take the new result (must use the new roll). You can use this feature a number of times equal to your Charisma modifier per long rest.
Level 14: Duet of the tideborn
At the height of your power, the song you once shared is no longer a memory—it becomes real again. As a bonus action, you begin a supernatural performance that lasts for 1 minute (no concentration). During this time, a spectral, oceanic presence—the one who first called to you—manifests in the space around you as drifting mist, reflected light, or a distant silhouette upon unseen waves.
Shared Song: Whenever you use Bardic Inspiration, you can target two creatures instead of one. Additionally, when a creature uses your Bardic Inspiration They also gain advantage on the triggering roll.
Siren’s Echo: Once on each of your turns when you cast an enchantment or illusion spell, you can have the magic echo with her voice Choose a second creature within range of the spell It is affected as if it were also targeted by the spell If the spell normally targets an area, one creature of your choice in the area has disadvantage on its saving throw.
Call and Answer: As a reaction, when a creature you can see within 60 ft fails a saving throw, or is hit by an attack You can let the unseen tide intervene The creature can reroll the saving throw or The attacker must reroll the attack roll They must use the new result. You can use this reaction a number of times equal to your Charisma modifier during the duration.
Previous Versions
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