Base Class: Bard
Swashbuckler bards grow up jumping from one boat to another, making fun of their friends and mocking their enemies. They are well known for their ability to improvise and easily get in and out of combat mostly unharmed.
They use anything in their surroundings on their favor, this includes (but is not restricted to) chairs, tables, barrels and even their smaller or bigger friends. Their strategy consist into infuriate their enemies to make them fail. Throw things to disengage and use their panache to attack first (when no one expected) and run first.
Deck Brawling
Starting at 3rd level, your self-confidence allows you to get in and out of combat safely.
Add your Charisma bonus to initiative.
You can take a bonus action on each of your turns in combat. This action can be used only to take the Dodge or Disengage action. To succesfully dodge or disengage, you have to do an Athletics or Acrobatics skill check. You can kick, throw or jump chairs , tables, barrels, other players or use anything at your favor to put a barrier between you and your enemy.
Mocking Failure
At 3rd level, when a hostile creature fails an attack agains you. You can cast vicious mockery as a reaction
Dirty Tricks
When you reach level 6th, all those years in the sea allowed you to learn how to fight dirty, you can choose 2 tricks at level 6 and 2 more at level 14.
Disarm
you can use sleight of hand as a bonus action and disarm your opponent, requires a free hand or a finesse weapon
Distraction
you can use deception as a bonus action so your enemy has disadvantage on the next attack he receives
Feint
you can use deception as a bonus action and have advantage on your next attack against the deceived creature
Swap Positions
you can use athletics or acrobatics as a bonus action to swap turns and positions with a party member
Extra attack
At 14th level, you earn an extra attack
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