Base Class: Fighter
Outfox and Outfight Every Opponent
Bravos are cunning professionals as comfortable in a back-alley brawl as a candlelit duel. They combine martial skill with sharp intelligence to size up opponents before committing, exploit every opening their enemies offer, and extricate themselves from danger with practiced ease.
Level 3: Savvy
You learn two languages of your choice. Furthermore, when you make a Charisma (Deception), Charisma (Intimidation), or Wisdom (Insight) check, you gain a bonus to the roll equal to your Intelligence modifier (minimum of 1).
Level 3: Calculated Violence
When you use your Second Wind, in addition to healing you can choose one creature you can see. Until the end of your next turn, you gain a bonus to damage rolls against that creature equal to your Intelligence modifier.
Level 7: Cut and Run
When you use your Action Surge, you also gain the benefits of the Dash and Disengage actions. Additionally, you gain a bonus to your Armor Class equal to your Intelligence modifier until the start of your next turn.
Level 10: Ready for Anything
When you roll Initiative, if your Initiative total is lower than your Intelligence score, you can replace the total with your Intelligence score.
Level 15: Exploit Error
Whenever a creature misses you with an attack roll, you gain a bonus to attack rolls you make against that creature equal to your Intelligence modifier until the end of your next turn.
Level 18: Lethal Pragmatism
When you hit a creature with a weapon attack, you can maximize the damage dice for that attack. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), regaining all expended uses when you finish a Short or Long Rest.
Using this feature doesn't expend a use if the target has the Blinded, Grappled, Incapacitated, or Restrained condition.
Comments