Base Class: Ranger
A blind warden who reads the world through vibration and resonance. By wielding paired chime axe-spears that can shift between thrown sensing instruments and extended melee tools, the tremor warden constructs and maintains a living acoustic map of the area that they protect.
Level 3: Shudder Sense
- You are considered blind beyond 5 feet in the conventional sense.
- Within 15 feet, you gain Tremorsense, but only for creatures or objects that are:
- moving
- in contact with a surface (ground, walls, trees, etc.)
-
Creatures that are:
- perfectly still
- flying without surface interaction
- magically silenced
are not automatically detected.
Tremor Anchors
Your Chime Javelins act as Tremor Anchors and give the following benefits within a zone:
- Radius: 15 feet
- Duration: 1 minute
- Maximum Active: 2 anchors
Within an Anchor’s Radius:
You gain the following benefits:
- You ignore disadvantage from blindness against creatures that are moving within the zone.
- You know the location of creatures while they are moving within the zone
- You become aware of disturbances in surfaces within the zone
Level 3: Resonance
When you deal damage to a creature:
- You “tune” to its movement pattern until the end of your next turn
- The first time it moves, you immediately sense:
- direction
- speed
- whether it changed elevation
Level 7: Convergence Ground
While two anchors are active, the space where your shudder sense overlaps with the two anchors' radii becomes Convergence Ground, granting the ranger additional benefits.
- The ranger is granted Blindsight within the space (and up to 10 feet above).
- The ranger's first attack per turn on enemies in the space is made with advantage.
Level 11: Resonant Snare
When a creature you can detect through your Shudder Sense, Tremor Anchors, or Resonance moves, you can use your reaction to disrupt its motion.
Choose one of the following effects:
- Halt. The creature’s speed becomes 0 until the end of the current turn.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Level 15: Resonant Dominion
Expanded Network
- You can maintain up to 3 Tremor Anchors at once
Unbridled Convergence
- Your Shudder Sense and Tremor Anchor spaces are now considered Convergence Ground, regardless of overlap.
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