Base Class: Bard
Bards of the College of Murals, simply called master painters, are more skilled with a paintbrush than a swordsman is with a blade. Masters of hues and form, their skill is so refined and their portraits so lifelike, they can call upon the paint itself to assume life and aid their cause. Bards of the College of Murals will use anything as their canvases, placing murals of inspiration where everyone can see them. Their art is a bold, creative endeavor that, breathes vibrancy into anything they paint.
Bonus Proficiencies
By 3rd level, you are masterful with a paintbrush, paints and canvas. You can speak, read, and write one additional language of your choice and you have proficiency with painter's supplies. You also have advantage on any ability check involving painting or illustration. You also gain proficiency with an Artisan's Paintbrush, a beautifully crafted brush imbued with potent magical energy. This paintbrush also acts as a spell-casting focus.
Conjure Inkling
At 3rd level, you learn the conjure inkling cantrip, detailed below.
Conjure Inkling
Conjuration Cantrip Casting Time:1 action
Range:10 feet
Components:V, S, M (a bottle of ink)
Duration: Instantaneous
You can imbue a one-ounce bottle of ink or paint with temporary life, creating an inkling. Your inkling acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. An inkling can’t attack, but it can take other actions as normal. You can use your action to communicate with your inkling telepathically. You can only have 1 inkling at a time.
When the inkling drops to 0 hit points, it disappears, leaving a splotch of ink where it died. Your inkling also dies if it moves more than 60 feet from you, or spends more than 10 minutes outside of its bottle. As a bonus action, you can dismiss your inkling, returning the ink or paint to its bottle.
Finally, when you cast a spell with a range of touch, your inkling can deliver the spell as if it had cast the spell. Doing so instantly destroys your inkling.
Inkling
Tiny elemental, unaligned
Armor Class 9
Hit Points 1 (1d4 - 1)
Speed 15 ft.
STR 3 (-4) DEX 3 (-4) CON 3 (-4)
INT 3 (-4) WIS 3 (-4) CHA 3 (-4)
Senses blindsight 30 ft. passive Perception 6
Languages understands Common but can't speakAmorphous inkling can move through a space as narrow as 1/8 inch wide without squeezing.
Ink BlotThe inkling can leave messages behind in ink wherever it moves.
Mural of Majesty
At 6th Level, you gain the ability to paint murals that are imbued with powerful magic. These murals can either bolster your allies, or hinder your enemies
You can use your action and expend a Bardic Inspiration die to rapidly paint a vibrant mural on any 5-foot square surface within your reach. While painting this mural, you can choose from one of the following effects:
- For the next minute, you and all friendly creatures within 60 feet of the mural that can see it gain a +1 bonus to ability checks, attack rolls, and saving throws. You can use this ability again and expend more Bardic Inspiration dice to expand this mural further, increasing the bonus by 1 each time.
- For the next minute, a number of hostile creatures equal to your charisma modifier (minimum 1) within 60 feet of the mural that can see it gain a -1 to ability checks, attack rolls, and saving throws. You can use this ability again and expend more Bardic Inspiration dice to expand this mural further, decreasing the number by 1 each time.
- For the next minute, you can grant your allies a number of temporary hit points equal to 1 Bardic Inspiration Dice + your charisma modifier (minimum 1)
Paint Golem
At 14th level, you can conjure life into a bucket of paint, by expending a Bardic Inspiration Die during a 10 minute ritual, transforming it into a paint golem, you can decide it's color and appearance. Your paint golem rolls its own initiative and acts on its own turn. You can mentally command your golem as a bonus action. You decide what action the creature will take and where it will move during its next turn (your paint golem is vaguely humanoid and is can perform any action a normal humanoid can), or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the golem only defends itself against hostile creatures. Once given an order, the golem continues to follow it until its task is complete. You can only have 1 paint golem at a time.
Your paint golem dries out if it remains conjured for 12 hours and can return it to its container as a bonus action. Your golem can't willingly move more than 100 feet from you. Finally, when you cast a spell with a range of touch, your paint golem can deliver the spell as if it had cast the spell.
Paint Golem
Medium ooze, unaligned
Armor Class 15 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 25 ft., climb 25 ft.
STR 18 (+4) DEX 14 (+2) CON 16 (+3)
INT 1 (-5) WIS 6 (-2) CHA 5 (-3)
Damage Resistances acid, cold, lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft., passive Perception 11
Languages -
Challenge 6 (2300 XP)
Amorphous. The paint golem can move through a space as narrow as 1 inch wide without squeezing.
Ink Blot. The paint golem can leave messages behind in paint wherever it moves.
ACTIONS:Paint Splash: Range 10ft. Choose one target within range. The target must make a DC 15 Dex Save or become blinded by paints until the start of their next turn
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 2d6+4 bludgeoning damage.
Comments