Base Class: Barbarian
Barbarians who reached the Path of the Mind has gained a new level of concoiusness. These barbarians has the ability to separate their body and their mind from a rage, essentially staying calm while gaining their rage benefits.
Psychic Abilities
You gain a pool of psychic dice you can use for a variety of psychic actions. You can also expend a Psychic Dice to deal extra psychic damage on a damage roll.
The amount of Psychic Dice is based off your Intelligence bonus (minimum of one) and they start as a D6 but increase to a D8 at level 6 and a D10 at level 10. All expended Psychic Dice is regained after a Long Rest.
Psychic Meddling
Whenever you see a creature make an attack roll or saving throw you may take a reaction to expend one of your psychic dice to either add or subtract from an attack roll or a saving throw potentially altering the results.
Once you use this feature you may not use it again until you've taken a short or long rest.
Psychic Healing
As a bonus action you may expend a Psychic Dice and roll it to heal yourself with the amount the dice shows
If you also take this as an action you may expend extra dice
Psychic Barrier
As an action you may expend up to two psychic dice for scaled effects
If you expend one psychic dice you gain resistance to a damage type of your choice for one minute
If you expend two psychic dice you gain immunity to a damage type of your choice for three minutes.
When you gain immunity you cannot gain it again until you've taken a Long Rest
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