Base Class: Warlock
An ancient dragon has bestowed you with power. You gain elemental magics and powers from the dragon.
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Draconic Patron
Starting at 1st level, choose your draconic patron. You gain resistance to that dragons element. You also learn to speak and read Draconic
At 10th level you also gain the breath weapon of your chosen dragon.
Black Dragon
You gain resistance to acid damage.
Blue dragon
Gain resistance to Lightning damage.
Brass Dragon
Gain resistance to Fire damage.
Bronze Dragon
Gain resistance to Lightning damage.
Copper Dragon
Gain resistance to Acid damage.
Gold Dragon
Gain resistance to Fire damage
Green Dragon
Gain resistance to Poison damage.
Red Dragon
Gain resistance to Fire damage.
Silver Dragon
Gain resistance to Cold damage.
White Dragon
Gain resistance to Cold damage.
Power of the Dragon
Starting at 6th level, you can call on your draconic patrons power to aid you with a power surge. This power can be unleashed in a variety of different ways.
Spell Surge: Cast a cantrip as a bonus action. Can only be used after casting a spell or cantrip as an action.
Elemental Attack: Add 2D4 damage of your patrons element to a single melee attack. Used BEFORE rolling damage.
Draconic Immunity: Ignore ALL damage of your patrons element from a single attack. Reaction
Eldritch Overdrive: Cast an additional TWO eldritch blasts as a bonus action.
Legendary Resistance: If you fail a saving throw, you can use your reaction to reroll.
This feature can be used 3 times per long rest.
Dragons Breath
Starting at 10th level, you gain the breath weapon associated with your chosen Draconic patron.
Frightful Presence
Starting at 14th level, you can use a bonus action to use your Draconic patrons Frightful Presence ability:
Each creature of your choice that is within 60 feet of you and aware of you must succeed on a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.
Once you use this feature, you can’t use it again until you finish a long rest.
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