Base Class: Monk
This brawling style can be best described as a fierce style that emulates the pride and might of a dragon. This style uses a mixture of Unarmed Strikes and Weapon Attacks. Users of the dragon style are fierce aerial fighters that crush and pulverize their enemies with raw strength, guided by the wrath of a dragon spirit surrounding them. Very few have ever lived to see this style used at its full potential.
Dragon Stance
Starting at 3rd level, your limbs are surrounded by the aura of a mighty ice dragon. When you damage a target with an unarmed strike or bruiser weapon attack, you can change the damage type to cold and add your proficiency bonus to the damage roll.
Eastern Ice Breath
Also at 3rd level, when you take the Attack action on your turn, you can replace one of the attacks with a burst of draconic energy in a 30-foot line that is 5 feet wide. Choose a damage type: fire, cold, or lightning. Each creature in the area must make a Dexterity saving throw against your Fury save DC, taking damage of the chosen type equal to two rolls of your Scrapper die on a failure, or half as much damage on a success.
At 11th level, the damage of your breath increases to three rolls of your Scrapper die.
Level 6: Cloud Walk
At 6th level, you gain the blinding speed of a dragon. As a bonus action, you can teleport up to 30 ft. toward a point you can see, hover in place until the end of your next turn, and gain advantage on your next attack. Additonally if you have not moved on your turn, you may use an action to teleport 90 ft, after which your movement speed becomes 0.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.
Level 11: Descending Star
At 11th level, as part of your cloud walk ability you can choose to teleport straight downwards, if you move in a line at least 30 ft., you are able to emit a large blast of draconic energy.
All creatures of your choice within 20 ft. of the impact site must make a Dexterity saving throw against your Focus save DC. A creature takes cold damage equal to 2 monk die + your Constitution modiifer on a failed saving throw, and half as much damage on a successful one.
Level 17: Dragon Emperor
At 17th level, you surround yourself with an aura of draconic spirit energy. You shed bright light in a 30-foot radius and dim light for an additional 30 feet from this aura. You can extinguish or restore the light as a bonus action. You gain the following abilities while this effect is active:
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If an enemy you can see hits you with an attack within 60 feet, you can use your reaction to deal a Monk die in cold damage to them.
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When you damage a creature with your Dragon’s breath, the energy clings to the target if they failed the save. At the start of each of the creature’s turns, it takes damage of the type dealt equal to one roll of your Monk die. At the end of its turn, the creature can repeat the save, ending the effect on itself on a success.
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You can use your Cloud Walk feature without expending focus points.
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You may choose to increase the radius of your Descending Star by up to 60 ft. and increase the damage to 3 monk die + your Constitution modifier
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