Barbarian
Base Class: Barbarian

Path of the Fire Lord Barbarians bend the flames to their will. Wherever they come from, warriors from the City of Brass in the Fire Planes, Devil's or Demon's squires, or Dragonborn knights who worship Tiamat, this barbarians are amongst the most formidable of foes.

Burning Rage

Starting when you choose this path at 3rd level, your rage burns your foes. Everytime you rage, you gain resistance to fire damage. In adition, you can add your Barbarian level as fire damage to damage rolls of any weapon attack as many times as your Constitution modifier before a long rest.

Roaring Blast

Beginning at 6th level, you gain the ability to roar and singe your foes in a fiery explosion. Once per long rest, you can use an action to make every creature in a 10ft radius from you make a Dexterity saving throw. If they fail, they suffer 5d8 fire damage, half that much if succesfull. The damage increases to 6d8 at level 10 and 7d8 at level 15.

The save DC: 8 + your profieieney bonus + your Constitution modifier

Warm Body

When you reach level 6, you and any creature adjacent to you isn't affected by cold weather.

Blazing Edge

Beginning at 10th level, you can embue your weapons with scorching flames. Once per short rest you can add 2d6 fire damage to any weapon attack you make and the target must succed a Constitution saving throw or be ignited. Until it takes an action to douse the flames, the target takes 1d10 fire damage at the start of each of their turns. Ignitable objects or structures automatically fail the save.

The save DC: 8 + your profieieney bonus + your Constitution modifier

Cinders of Fury

Starting at 14th level, when you go into a rage, you gain 30 ft of flyng speed, but if you cant safe purchase at the end of your turn, you fall. You also gice off bright light in a 30ft radius and dim light in 10ft more.

In adittion, you gain the ability to rise from the grave like a phoenix from it's ashes. If you go unconcious while raging, the ground in a 15ft radius centered on you becomes difficult terrain and any creature who starts it's turn there suffers 10d4 fire damage. If a creature dies or goes unconcious in this radius, you gain 5d10 hp and wake up instantly, still raging.

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