Fighter
Base Class: Fighter

     Overclock Warriors are soldiers, operatives, or experimental combatants trained under doctrines that prioritize controlled body overloads. Rather than relying on magic or supernatural gifts, they weaponize disciplined overexertion.  Forcing their bodies and reflexes to operate at the edge of breakdown.

     Through a specialized internal system known as the Overclock, these fighters can enter heightened combat states that temporarily override normal human limitations.  As their training deepens, Overclock Warriors learn to combine prediction, reaction timing, and controlled overload into a seamless combat flow. Higher mastery allows them to momentarily distort the pacing of battle itself, acting in rapid, chained sequences that overwhelm opponents before they can properly respond.

Level 3: Overclock

As a bonus action, you activate Overclock for 1 minute. While overclock is activated,

  • You get advantage on Dexterity checks, and saving throws
  • Your movement speed increases by 10 ft 
  • You can take an additional reaction on your turn
  • Once per turn, when you hit an attack, you can deal an extra 1d4 damage

You can enter Overclock a number of times equal to your proficiency bonus.  You regain all uses at the end of a short or long rest. 

Additional Proficiency

You gain proficiency in Insight or Perception.  

Insight

You gain proficiency in Insight.  

Perception

You gain proficiency in Perception.  

Core Shift

You gain even more control over your Overclock mode allowing you to slightly shift your own body when you activate Overclock. When you enter Overclock, you can choose one of the following modes. Velocity, Precision, or Bulwark. While in each mode you get different benefits.

  • While in Velocity: your movement speed increases by another 20 ft, you ignore all difficult terrain, and you can move through other creatures space as if it were normal terrain.
  • While in Precision: you gain a +1 to all attack rolls, you score critical hits on a roll of 19 - 20, and once per turn, you can add a d8 to your attack roll.
  • While in Bulwark: you gain a +1 to your AC, you have advantage on Constitution saving throws, and when you are hit by an attack, you can use your reaction to reduce the damage by 1d10.

Level 7: Prediction Buffer

Due to Overclock, your mind has begun to think faster than before.  You cannot be surprised and you gain a bonus to initiative rolls equal to your wisdom modifier.

Overclock Finisher

You get a finisher move based off of your overclock model.  You use your action to use your finisher move

Vector Break (Velocity)

  • You move up to 30 feet before attacking
  • Make one melee weapon attack with advantage
  • The attack deals an additional 1d8 damage +1d8 for every 10 ft moved toward the enemy as a part of this action (Max of 4d8 extra damage)
  • The target cannot take reactions until the end of its next turn

After the attack, you may immediately move up to half your speed without provoking opportunity attacks

Point Break (Precision)

  • You make one attack with advantage 
  • When you roll, you treat any roll lower than a 10 as a 10
  • On hit, deal an additional +3d10 damage, and the target has disadvantage on its next attack roll

If this attack is a critical hit, the target is stunned until the end of your next turn

Anchor Break (Bulwark)

  • You hit the same target twice in one turn
  • Both attacks, deal an additional +3d4 damage
  • When hit, you can force the target to make a Strength saving throw or be pushed 15 ft and knocked prone

If the target collides with a surface or another creature, it takes an additional 1d6 bludgeoning damage

 

You can use your finisher move once per short or long rest. 

In addition your Overclock state only ends of you choose it to end or you fall unconscious.

Breakpoint Overdrive

You've learned how to push yourself beyond all limits, while in Overclock, when you use action surge, you can choose to take 2 additional actions instead of 1.  When you use this feature, you gain 1 level of exhaustion when your Overclock ends.  In addition, you have advantage on insight and perception checks. 

Level 18: Apex State

When you enter Overclock, you can choose to enter your apex state.  This state lasts as long as your Overclock lasts.  This apex state combines all of your Overclock modes into one.  In addition, they all get stronger. 

  • You score a critical hit on an 18 - 20
  • Your movement speed increases by an additional 10 ft
  • You get resistance to all damage.

After you exit your Overclock state, you gain 1 level of exhaustion.  In addition, you can use any of your Overclock Finishers while in this state.  Now you can also use your Overclock finisher a number of times equal to your Constitution modifier per short or long rest.

Previous Versions

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4/27/2026 5:58:19 PM
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