Fighter
Base Class: Fighter

A master of combos getting stronger with each consecutive hit.

Combo Points

3rd-Level Combo Crusader feature

You gain a number of combo points equal to twice your proficiency bonus. You also gain a temporary combo point each time you hit a single target. You lose all temporary Combo Points when you you miss an attack roll, hit a different target, take damage, or until your next short or long rest. You regain all your expended combo points when you finish a short rest.

Combo Actions

3rd-Level Combo Crusader feature

You have different options on how to use your Combo Points. You gain 2 options at level 3 and gain 1 addition option at levels  7, 10, 15, and 18.

Accuracy bonus

When you make an attack roll, you can expend any number of combo points, you gain a bonus equal to your proficiency bonus times the number of combo points expended.

Anti-healing buff

While you have more than 7 unexpended Combo Points target creatures within 60 feet of you cannot regain Hp.

Combo Break

As an action you can expend all your Combo Points, target creature within 60 feet of you takes 1d4 Force Damage times the number of expended Combo Points times expended.

Combo Restart

When your Hp falls to 0, you can use your reaction to expend all your Combo Points (minimum 5) except 1, you regain 1 Hp and gain temp Hp equal to the number of expended Combo Points.

Damage Bonus

Expend any number of Combo Points, increase the damage of your next attack by the number of expended points.

Evasion bonus

When you are targeted for attack, you can use your reaction and expend any number of combo points, increase your AC by the number of expended combo points.

Healing Bonus

As an action, expend any number of Combo Points, you regain Hp equal 3 times the number of expended points.

Saving Buff

You gain a bonus to all saving throws for every 3 not expended combo point you have.

Speed bonus

You can expend any number of combo points, increase your walking speed by 5ft for each expended point.

Stat Bonus

Expend any number of Combo Points in increments of 3, increase a stat score in any combination by one for every 3 combo points expended until next long rest.

Multi-hit Combo

7th-Level Combo Crusader feature

As a bonus action, you can expend 5 Combo Points, you can take an additional action this turn.

Combo Keeper

10th-Level Combo Crusader feature

If you would lose all of your temporary Combo Points by missing an attack, or taking damage you only lose 1 Combo Point Instead. Additionally you do not lose any Combo Points if you attack a different target if the previous target has died. 

At Level 18, you lose no Combo Points when you take damage or miss an attack.

Tag Team Combo

15th-Level Combo Crusader feature

When you roll for initiative you can select 1 creature not hostile towards you, when that creatures hits the target for your combos, you gain 1 temporary Combo Point.

Combo Curse

18th-Level Combo Crusader feature

Once per short rest, you can expend any number of Combo Points 7 at a time, target creatures within 60ft of you are cursed for 1 hour as if  cursed by the hex. Additionally you can attack any of the cursed creatures without losing temporary Combo Points for attack a different target.

Previous Versions

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