Base Class: Monk
Shadewalker has the ability to meld into shadow. At higher levels, you will be able to melt into any shadow for longer periods of time, including moving shadow
Shadewalker Novice
Starting at Level 3, You will be able to use a bonus action to melt into a shadow you are touching for up to one minute and reappear in another shadow within 30ft. You are able to use this ability once per short rest. You also gain Darkvision, regardless of race
Shadewalker Acolyte
Starting at Level 6, your mastery of shadow has increased. You are now able to stay within shadow for two minutes, and reappear up to 40ft away. You can use this twice per short rest
Shadewalker Intermediate
Starting at Level 11, You are able to use your mastery of shadows to slip into a moving shadow. You are able to stay there for up to five minutes and reappear up to 60 ft away.
Shadowmorph
You have learned how to command shadows to your will. Twice per long rest, as an action, you can morph shadow to your whim, creating a companion. This acts similarly to the Druid ability, Wild Companion, and you acquire a familiar for 24 hours or until it dies
Shadewalker Master
Starting at Level 17, you have gained complete control of the shadows around you. You are able to meld with shadow for up to eight hours and reappear up to 150 feet away, and are able to use your ability five times per short rest. Your Shadowmorph companion gains an extra 1d4 HP.
Abyssal Overdrive
You have completely mastered the darkness, absorbing it into your very being. Once per long rest, you are able to release the energy in a sphere around you, creating 15ft of magical darkness, unable to be penetrated by light of any sort. This sphere lasts up to ten minutes. If you choose to release it early, the energy spreads to your vicinity, creating an area of non-magical darkness in a sphere of 120ft centered on you, allowing creatures with darkvision and torches to see around you
Previous Versions
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