Base Class: Sorcerer
the rune masters are capable of putting runes on virtually anything and spells will come out those runes as if they were the users hands, they can imbue any physical object with their magic to imprint a rune of a spell in their arsenal, this rune is activated with a condition set by the caster or manually from a distance
Level 3: Modify rune
you are able to use "runic capacity" to determined how your runes will activate (ex. make it motion censored) dependent on how complex the order is the more "runic capacity" it will cost, at the 15 level be able to manually activate multiple runes at the same time at the cost of 10 RC per extra rune activated
3rd level: 100 RC 5th level: 120 RC 15th level: 140 RC 18th level: 180 RC
Level 6: runic fusion
you can fuse 2 spell rune together (cost 2 spell slots of the corresponding level) cost 10 CR to use
Level 6: Modify rune
rc 120
Level 14: Complex runic study
after regress studying are able to carve rune with special property (e.x carving a rune that has the ability to infuse object with cantrips indefinitely without needing to consciously add that rune to the object) this action requires RC and the more complex the property of the run is the more RC it cost With a minimum of 20 RC
Level 14: Modify rune
RC 140
Level 14: fusion mastery
fusing spells will now only cost one spell slot but it will cost the higher level spell slot of the 2
Level 18: visual placement
you are able to place your runes at a distance this will cost RC to use at minimum of 50 RC and the range is 10ft you can increase the distance of the range by expending more RC. (5 RC = 1ft)
Level 18: Modify rune
180 RC
Previous Versions
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5/6/2026 4:21:31 AM
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5/6/2026 4:47:49 AM
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6/30/2026 6:09:40 AM
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