Wizard
Base Class: Wizard

A wizard who undertakes the guidance of the stars

Arcane Initiate

Beginning when you select this tradition at 2nd level, whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a cleric domain spell for your chosen domain. The spell must be of a level for which you have spell slots.

If you add all of your domain spells to your spellbook, you can subsequently add any spell from the cleric spell list instead. The spell must still be of a level for which you have spell slots.

Any cleric spell you gain from this feature is considered a wizard spell for you, but other wizards can’t copy cleric spells from your spellbook into their own spellbooks.

Channel Arcana

You gain Channel Divinity,

you get 1 extra use at 6th level and and another at 18th level

Arcane Acolyte: Revelations of the Beyond

You learn two languages of your choice. You gain expertise in Religion.

You may use the Religion Skill in place of any charisma skill as long as the subject is directly related to your faith. 

Arcane Priest: Supressive Luminosity

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

Arcane High Priest: Corona of Light

You can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals psychic or radiant damage.

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