Sorcerer
Base Class: Sorcerer

Your magical power comes from Nature itself, not unlike a Druid's. Perhaps your ancestor encountered a powerful spirit, earned favor of a deity that resides over the domain of nature, or maybe you posses a secret that grants you a supernatural connection to the natural world.

Gifts of Nature

Whenever your Spellcasting feature allows you to learn or replace a Sorcerer Cantrip or a Sorcerer Spell of Level 1 or higher, you can choose the new spell from the Druid Spell List or from the Sorcerer Spell List. You must otherwise obey all the restrictions for picking the spell, and it becomes a Sorcerer Spell for you.

Verdant Health

You gain 3 extra Sorcerer Hit Dice, which are d6, and you gain an extra Sorcerer Hit Die each time you gain a Sorcerer Level.

Whenever you use some number of Sorcery Points, you may roll up to that many of your Sorcerer Hit Dice, add your Charisma modifier (minimum of 1) to each, and regain that many Hit Points.

Ancient Grudges

When you target an artificially made object, a Construct, or a building, you may spend up to 1 Sorcery Point per mode to:

  • Double one instance of damage against the target
  • Gain Advantage on one Attack Roll against the target
  • Grant the target Disadvantage on one Saving Throw against an effect you caused

Additionally, you regain all Sorcerer Hit Dice when you finish a Short or a Long Rest.

Page from a Branch

When you convert Sorcery Points into a Spell Slot, you may choose a spell of that level from the Druid Spell List. You may cast it until the start of your next turn, and it is considered a Sorcerer spell for you when you do. It does not count against the number of spells you know.

Evergreen

You no longer age. If you were to drop below 0 Hit Points, you may instead expend any number of Sorcerer Hit Dice, adding your Constitution modifier, to overcome the damage dealt.

You can cast Wrath of Nature without expending a spell slot and ignoring Concentration. Once you cast it this way, you cannot do so again until you finish a Long Rest unless you expend 7 Sorcery Points.

Previous Versions

Name Date Modified Views Adds Version Actions
5/6/2026 8:35:26 PM
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