Sorcerer
Base Class: Sorcerer

You bear the blessing of Moonfire, Selûne’s sacred radiance that guides travelers through darkness and shields the lost from despair. Moonfire is gentle yet relentless — a silver-blue glow that reveals hidden truths, restores the wounded, and burns creatures that thrive in shadow.  Your magic waxes and wanes like the moon itself, shifting between restoration and revelation.

Level 1: Blessing of Moonlight

At 1st level, Selûne’s radiance awakens within you.


Moonfire Channel

You possess a number of Moonfire uses equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a long rest.

As an action, choose one creature you can see within 60 feet and channel Moonfire in one of the following ways:


Moonfire Healing

The target regains hit points equal to 2d6 + your Charisma modifier.

The target also gains advantage on the next saving throw it makes before the end of its next turn.


Moonfire Smite

The target takes 2d6 radiant damage.

Until the start of your next turn:

  • The target sheds dim moonlight in a 10-foot radius
  • The target cannot benefit from invisibility

Moonfire Spells

You learn additional spells when you reach certain levels in this class, as shown below. These spells count as sorcerer spells for you, but they don’t count against the number of sorcerer spells you know.

Sorcerer Level

Spells

1

faerie fire, cure wounds

3

moonbeam, lesser restoration

5

beacon of hope, daylight

7

guardian of faith, freedom of movement

9

greater restoration

Level 6: Selûne’s Grace

At 6th level, Moonfire shields and guides your allies.

You and friendly creatures within 10 feet of you gain a bonus to saving throws against being:

  • Charmed
  • Frightened
  • Blinded

The bonus equals your Charisma modifier (minimum +1).

Additionally, when a creature you can see within 30 feet takes damage, you can use your reaction to reduce the damage by:

1d8 + your Charisma modifier

You can use this reaction a number of times equal to your Charisma modifier (minimum of 1), regaining all expended uses when you finish a long rest.

Level 14: Phases of the Moon

At 14th level, your Moonfire shifts between restoration and judgment.

At the start of each of your turns, choose one of the following phases until the start of your next turn:


🌕

Full Moon

When you restore hit points with a spell or subclass feature:

  • Treat all healing dice as though they rolled their maximum value.

🌑

New Moon

When you deal radiant damage:

  • Add your Charisma modifier to one damage roll.
  • The target has disadvantage on the next saving throw it makes before the end of your next turn.

 

Level 18: Avatar of Moonlight

At 18th level, you can become an avatar of Selûne’s divine radiance.

As a bonus action, you surround yourself with luminous moonfire for 1 minute. While this effect is active:

  • You emit bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Friendly creatures of your choice within the bright light regain 10 hit points at the start of each of their turns.
  • Invisible creatures and magical darkness within the bright light are suppressed.
  • Enemies within the bright light have disadvantage on attack rolls against creatures other than you.

Additionally, when a hostile creature enters the bright light for the first time on a turn or starts its turn there, it takes:

2d8 radiant damage

Once you use this feature, you can’t use it again until you finish a long rest.

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