Sorcerer
Base Class: Sorcerer
 
 
 
 
 

Sanguine Origin

 1st-level Vampiric Bloodline Feature.

You Gain The following benefits:

Darkvision

You gain darkvision out to 60 feet. If you already have it, its range increases by 30 feet.

Vampiric Magic

You learn additional spells when you reach certain levels in this class. These count as sorcerer spells for you but don’t count against your spells known.

Blood Drinker

1st-level Vampiric Bloodline Feature.

When you deal damage to a creature with a spell of 1st level or higher, you may expend 1 sorcery point to drain vitality:

  • You regain hit points equal to your Charisma modifier + spell level
  • You gain temporary hit points equal to the same amount if you are already at max HP

You can use this feature a number of times equal to your proficiency bonus per long rest.

Predatory Resilience

6th-level Vampiric Bloodline Feature.

Your body becomes sustained by stolen life force.

  • You gain resistance to necrotic damage
  • You are immune to disease
  • You no longer need to breathe (but can still choose to)

 

Blood Sustenance

6th-level Vampiric Bloodline Feature.

You no longer need to eat or drink normally. Instead, once per day, you must consume blood from a willing or incapacitated creature (or equivalent magical substitute) to maintain full vitality. If you fail, you gain one level of exhaustion until you feed. (dm discretion)

Sanguine Surge

6th-level Vampiric Bloodline Feature.

When you use your Blood Drinker feature, you can instead spend 2 sorcery points to:

  • Heal yourself for full damage dealt by the triggering spell
  • OR empower your next spell attack within 1 minute to deal additional necrotic damage equal to your Charisma modifier per spell level

Mistborne Predator

14th-level Vampiric Bloodline Feature.

As a bonus action, you can spend 3 sorcery points to transform into a misty, vampiric form for up to 1 minute:

  • You gain flying speed 40 ft
  • You can move through creatures and objects as if they were difficult terrain (take 1d10 force damage if you end your turn inside one)
  • You have resistance to all damage except radiant and force
  • You can’t be grappled, restrained, or knocked prone

Once per turn, when you pass through a creature’s space, you may deal necrotic damage equal to your Charisma modifier + sorcerer level

While in Mistborne Predator form, you can cast spells, but you can’t manipulate or interact with physical items.

Apex Bloodlord

18th-level Vampiric Bloodline Feature.

Crimson Sovereignty

When you deal damage with a spell, you may force one creature affected to make a Constitution saving throw against your spell save DC:

  • On a failure: it becomes charmed by you for 1 minute and you may choose to heal from it when dealing damage as if using Blood Drinker without spending sorcery points
  • While charmed this way, the creature regards you as a terrifying but irresistible master
  • Only one creature can be affected by this effect

Immortal Hunger

If you would drop to 0 hit points, you can instead drop to 1 hit point and immediately heal for half the damage dealt by the last spell you cast.

Once used, you can’t use this feature again until you finish a long rest.

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