Base Class: Fighter
Some learn to fight with steel. Others learn to fight with instinct. A Greenblade learns to hold both. They move with the patience of rooted things and the certainty of a striking beast. They do not chase violence. They meet it, contain it, and return only what is needed. Where others advance, they establish ground. Where chaos spreads, they draw a boundary and stand within it. In them, stillness and motion exist together, like the forest itself.
Level 3: Spellcasting
You have learned to cast spells.
Cantrips. You know two cantrips of your choice from the Druid spell list. Whenever you gain a Fighter level, you can replace one of these cantrips with another cantrip of your choice from the Druid spell list.
When you reach Fighter level 10, you learn another Druid cantrip of your choice.
Spell Slots. The Greenblade Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
| —Spell Slots per Spell Level— | |||||
|---|---|---|---|---|---|
| Fighter Level | Spells Prepared | 1 | 2 | 3 | 4 |
| 3 | 3 | 2 | — | — | — |
| 4 | 4 | 3 | — | — | — |
| 5 | 4 | 3 | — | — | — |
| 6 | 4 | 3 | — | — | — |
| 7 | 5 | 4 | 2 | — | — |
| 8 | 6 | 4 | 2 | — | — |
| 9 | 6 | 4 | 2 | — | — |
| 10 | 7 | 4 | 3 | — | — |
| 11 | 8 | 4 | 3 | — | — |
| 12 | 8 | 4 | 3 | — | — |
| 13 | 9 | 4 | 3 | 2 | — |
| 14 | 10 | 4 | 3 | 2 | — |
| 15 | 10 | 4 | 3 | 2 | — |
| 16 | 11 | 4 | 3 | 3 | — |
| 17 | 11 | 4 | 3 | 3 | — |
| 18 | 11 | 4 | 3 | 3 | — |
| 19 | 12 | 4 | 3 | 3 | 1 |
| 20 | 13 | 4 | 3 | 3 | 1 |
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Druid spell list.
The number of spells on your list increases as you gain Fighter levels, as shown in the Prepared Spells column of the Greenblade Spellcasting table. Whenever that number increases, choose additional spells from the Druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Fighter, your list of prepared spells can include five Druid spells of levels 1 and 2 in any combination.
Changing Your Prepared Spells. Whenever you gain a Fighter level, you can replace one spell on your list with another Druid spell for which you have spell slots.
Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells.
Spellcasting Focus. You can use a Druid Focus or your Verdant Arm as a Spellcasting Focus for your Druid spells.
Spellcasting Focus
Spellcasting Focus. You can use your Verdant Arm as a Spellcasting Focus for your Druid spells.
Level 3: Verdant Arm
You learn a ritual that summons a weapon of ancient wood and stone. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. The weapon summoned may be any weapon you are proficient in. If the weapon leaves your person for longer than 24 hours, it disassembles and into sticks, leaves, and mud. This weapon counts as magical for resistance purposes.
Once you have bonded a weapon to yourself, you may spend a bonus action to draw the weapon up from the earth.
You can have up to two bonded weapons, but can may only have both conjured if they have the light property. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
Level 7: Keeper of the Grove
When you take a Long Rest, you may plant your Verdant Arm into the ground and all space up to a 20 foot radius becomes your "grove" until the rest ends. While in your grove:
- You are aware of all creatures within your grove and cannot be surprised by things within it.
- All creatures are under the effect of the Sanctuary spell while within until a creature takes damage within your grove.
- Non-sentient life will avoid the area.
- Creatures outside the radius cannot see within, instead the area is obscured.
- Whenever a creature takes a long rest within your grove, they remove all levels of exhaustion.
Level 10: Sword in the Bramble
Root and Fang: You can channel nature's wrath into your strikes. Once per turn, the first creature you hit with your Verdant Arm takes extra damage equal to 1d10 plus your Proficiency Bonus. The extra damage is Necrotic or Poison; you choose the type each time you deal the damage.
One with Nature: You gain advantage on Nature and Animal Handling checks.
Level 15: Unbroken Growth
Your emersion into the wilds has gifted you the following
Stalwart Oak. When you expend a use of Second Wind and you gain the following conditions for 1 minute: You have advantage on saving throws against being Grappled, Restrained, or Stunned.
Enhanced Root and Fang. Your Root and Fang now summons the land itself to bind your target. The targeted creature now has the Restrained condition. Further, any creatures within a 20ft circle around the targeted creature must make a Strength saving throw. If failed, they will also be under the Restrained condition.
Level 18: Living Judgement
As you feel the Green channeling through you, you feel the delicate flow of life coursing in your veins. The birth, the growth, the decay, and the rebirth. When you take the Attack action on your turn, you can replace it with an act of "Living Judgement" instead, once per turn.
Nature's Splendor: Expending two attacks allows you to stabilize all downed creatures within a 30ft radius of you. HP restored is equal to 2d12.
Inevitable Rot: As a Bonus Action, you to deal an 3d10 damage Necrotic damage to any target Restrained or damaged by you during your turn and targets cannot recover hit points until the start of their turn. Expends two attacks.
Canopy Defense: You and up to four creatures within 30ft radius gain the resistance to all damage until the start of your turn. This expends all your attacks for your turn and you cannot take any reactions until the start of your next turn.
You can use Living Judgement equal to your Wisdom modifier score per Long Rest.
Previous Versions
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5/13/2026 12:35:57 AM
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6
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1
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0.7
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Coming Soon
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