Barbarian
Base Class: Barbarian

Barbarians who walk the Path of the Primordial Titan channel the wrath and might of the ancient, godlike colossi that shaped the world in the time before gods and dragons. These titanic beings; creatures of elemental flesh and colossal power, once strode across the planes, wielding mountains as weapons and reshaping continents with a step. The barbarian who follows this path awakens that buried bloodline or ancient spiritual connection, growing into a towering vessel of primal destruction.

Level 3: Herculean Rage

You channel the primordial blood flowing through your veins, gaining overwhelming physical strength. When you rage, you gain the following benefits: 

  • Colossal Reach. Your melee weapon attacks gain an additional 5 feet of reach

  • Relentless Blows. Once per turn when you hit with a melee weapon attack, you can deal extra damage equal to your Proficiency bonus + your Strength modifier

  • Forceful Strikes. When you hit a creature with a melee weapon attack, you can choose to have them make a Strength saving throw (8 + PB + Strength modifier) or be pushed back 5 feet in a direction of your choice that is unoccupied

Level 3: Body of the Titans

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Additionally, when you are prone, standing up uses only 5 feet of your movement. 

Level 6: Earthshaker

As a bonus action while raging, you can unleash a devastating stomp or roar. Creatures of your choice within 15 feet of you must make a Constitution or Strength saving throw (8 + PB + Strength modifier). On a failed save, choose one of the following effects: 

  • The creatures takes 3d8 thunder damage and becomes deafened until the start of their next turn
  • The creatures takes 2d6 bludgeoning damage is knocked prone

On a successful save, the creatures take half as much damage and is neither deafened or knocked prone. You can do this a number of times equal to your Proficiency Bonus per long rest.

Level 10: Primordial Cataclysm

As an action, you create a 30 foot aura centered on yourself that lasts for the next minute. Each creature that starts their turn within the aura, enters the aura for the first time, or ends their turn within the aura must make a Constitution saving throw (8 + PB + Strength modifier) or take 4d8 damage (your choice of bludgeoning, fire, cold, or lightning). On a successful save, they take half as much damage.

You can use this a number of times equal to your Proficiency Bonus per long rest.

Level 14: Worldbreaker

When you rage, your size becomes large and you gain the following benefits:

  • Your reach increases an additional 5 feet (for a total of 10 extra feet)
  • Your melee weapon attacks deal an additional 1d8 force damage
  • Your weapon attacks score a critical hit on a roll of 18-20
  • You gain resistance to all damage except psychic damage

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