Base Class: Sorcerer
An event in your life has lead to your untimely death.
As you float in the void between realms you felt an entity or a force pulling you back in to your limp body.
This temporal visit beyond the vail left its mark on you and granted you the ability to use magic by pullig the threads of excistance.
Vail Connections
Your connection to the world beyond the vail allows you to sense those who have passed on.
As an action you can use this feature to sense undead creatures within a 60ft. radius who are not hidden by magic and that are not concidered legendary.
Untill the end of your next turn you know the number and location of these creatures and can sense their movement.
You can use this feature a number of times equals to your charisma modifier (minimum of once).
You regain all expended uses once you finish a long rest.
Voyager Spells
Starting at 1st level, The mark left on you from the voyage keeps you coected to world behind the vail. You learn additional spells when you reach certain levels in this class, as shown on the Voyager Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Voyager Spells
|
Sorcerer level |
Spells |
|
1st |
Inflict wounds, Cure wounds |
|
3rd |
Ray of enfeeblement, Gentle repose |
|
5th |
Speak with dead, Vampiric touch |
|
7th |
Blight, Death ward |
|
9th |
Raise dead, Contagion |
Untimely death
Weaving the threads of life and death you know when it is your time to leave this world, and it is not now.
Your untimely visit to the afterlife has maid you harder to kill and you came back heartier then ever before, it might appear in your appearance or it might not, it is your choice once you get this feature, however your AC is equal to 13+ your Constitution modifier when you are not wearing armor.
Balanced weaving
as you reach 6th level in this sub-class you gain the ability to blance the waeving of life and death.
when ever you cast cure wounds from your Voyager Spells list you can choose to cast inflict wounds imidiatly as a bonus action, and vice versa.
the spells must be cast at the same level and you must have enough spell slots at said level to use this feature.
in addition the range of those two spells is now 30ft. for you as you were usig the ExtendedSpell metamagic.
Void Touched
Having your saul marked by the void of the after life has granted you with a durability to the cold touch of death.
you are now cosidered resistant to nacrotic damage, and you are imune to any disease.
Friends from beyond
your conection with the world beyond the gate is stronger now and you can use it to summon creatures from beyond the gate.
as an action you can open a gate to the world beyond the vail in a vaicent space that is no farther then 5ft. of you and summon undead creatures with a total CR raiting of half your sorcerer level (minimum of 1) that are large or smaller and cannot fly or swim.
you must then make a Charisma check to close the rift the DC of which is equal to your spell sae DC, on a success the rift closes, on a failure every creature with in 5ft. of the rift takes 2d6 necrotic damage untill it is closed.
you can use an action to try and close the rift in any of your fllowing turns.
Guide of the void
when you reach 18th level in this class you can move freely between the world of the living and the void beyond.
thatt alaws you to retrive the sauls of those who perished from this world and give them life once more, sauls who were gone for up to ten days or had the Gental repose spell cast on their bodys to preserve them can be imidiatly retrived as an action with no monetary value required.
sauls that do not meet the above criterya might require you to take a voyage in to the void once more to retrive them, or might not be present in the void anymore for you to guide them out of it.
sauls who do not have a body to return to cannot be brought back.
when you go in to the void you and any creature who accompanies you are gone from the material plain and cannot be harmd or seen by creature in it.
if you take a voyage in to the void you must take a long rest before you can go back to the material plain.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/17/2019 9:56:26 AM
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28
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0
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1.0
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Coming Soon
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