Paladin
Base Class: Paladin

Uphold the Ideals of the Rich and the Poor

The Oath of Greed binds Paladins to the ideals of wealth and order. these Paladins are quite downtrodden society for being arrogant and greedy. They hold themselves as the gold standard and think that they are the best order of Paladin.

Many who swear this oath are devoted to lining their purse with the wealth of others.

These paladins share the following tenets:

  • Let your wealth be a symbol.
  • Let your goals drive you to greater wealth
  • Motivate others to live their greedy tendencies.

Level 3: Level 3: Oath of Greed Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Greed Spells table, you thereafter always have the listed spells prepared.

Oath of Greed Spells
Paladin Level Spells
3 Charm Person, Heroism
5 Aid, Heat Metal
9 Create Food and Water, Leomund's Tiny Hut
13 Freedom of Movement, Guardian of Faith
17 Creation, Flame Strike

Level 3: Level 3: Thieving Strike

When you take the Attack action, you can expend one use of Channel Divinity to perform a trick strike, When you successfully hit a creature with an attack roll, you can use your Channel Divinity to cause that creature to lose one nonmagical piece of equipment weighing no more than 5 lbs. The item is deposited at a point of your choosing within 5 feet of you.

Level 3: Pickpocket of the Dead

You’ve become adept at looting corpses for your own gain. When you roll sleight of hand you may add your charisma modifier to the check. In addition when you loot a corpse for its valuables you find an extra 2D4 coins of a type determined by the following table

Pickpocket Table
Paladin Level coin values
3 Copper Piece
5 Silver Piece
11 Electrum Piece
17 Gold Piece

Level 7: Level 7: Aura of Greed

You and friendly creatures within 10 feet of you can add their charisma modifier when rolling a sleight of hand, persuasion or insight checks.

Level 15: Level 15: Greedy Vitality

You’ve become a Master of healing yourself but not others. Your healing spells always heal you for the maximum amount possible. However they will only heal other creatures half as much as they typically would.

Level 20: Level 20: Golden Nimbus

As a Bonus Action, you can imbue your Aura of Protection with the power gold, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Charismatic Advantage. Once per turn, when you make a melee attack you add your charisma modifier to the roll.

Golden Decay. Whenever an enemy dies in your aura everything on its body made of metal turns Into gold Pieces (The amount of GP the items turn into is how much the items are worth).

Charming Wealth. You cannot be charmed and creatures have disadvantage on saving throws to avoid being charmed by you.

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