Rogue
Base Class: Rogue

The Master Thrower elevates the use of Thrown weapons to an art. They masquerade as street performers, usually as jugglers or knife throwers, but are at home in combat on places such as fighting pits. As a Master Thrower, you can throw axes and spears with dextrous proficiency, throw unusual weapons such as clubs, and throw daggers and darts in ways others could only dream of. As your skill improves, you can achieve amazing feats of throwing prowess, striking multiple foes in a flash or deliver deadly wounds.

Throwing Expertise

You draw the most out of thrown weapons, gaining the following benefits when making a Ranged attack with a weapon that has the Thrown property.
Deadly Throw. You can make a Sneak Attack with this weapon.
Far Throw. Your normal range is 30 feet (40 feet with Javelins) and your long range is 120 feet.
Precise Throw. You ignore Disadvantage on attack rolls when an opponent is within 5 feet of you.

Unconventional Thrower

You can throw certain weapons with greater skill than others. You gain the following benefits.

Club. You treat the Club as it if had the Thrown property, with a normal Range of 30 feet and a Long Range of 120 feet.
Dagger. You deal 1d6 damage with Daggers, rather than 1d4.
Dart. Once per turn, you can draw two Darts instead of one as part of your Ranged attack, targeting two different creatures within 5 feet of each other.
Handaxe. You treat the Handaxe as if it had the Finesse property.
Javelin. You treat the Javelin as if it had the Light property.
Light Hammer. You deal 1d6 damage with Light Hammers, rather than 1d4.
Spear. You treat the Spear as if it had the Finesse property.
Trident. You gain proficiency with Tridents.

Bleeding Wound

Your attacks are capable of causing deadly, bleeding wounds. The following effect is now among your Cunning Strike options.
Bleed (Cost: 2d6). You deal an additional 1d6 damage. At the end of each of the target's turns, the target takes an additional 1d6 damage unless the wound is treated or the creature regains Hit Points. Bleeding wounds are cumulative.

Critical Expertise

Your attack rolls with Thrown weapons can score a Critical Hit on a roll of 19 or 20.

Vexing Throw

When you make a Ranged attack with a Thrown Weapon whose mastery property you can use, you can replace that property with the Nick or Vex property for that action. You can only replace a weapon's mastery property with the Nick property with a Light weapon.

Storm of Knives

When making an Attack action with a Club, Dart, Dagger, Handaxe or Light Hammer, you can choose to make a single Ranged attack against every creature within 30 feet of you. You must have a weapon for each target, as normal, and you make a separate attack roll for each target. If you have Advantage on the attack roll against the target, or an ally of yours is within 5 feet of it, your attack counts as a Sneak Attack against that target, but you cannot make Cunning Strikes when using this ability.

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