Wizard
Base Class: Wizard

For eons, wizards have trained their minds to perfection, allowing them to manipulate the world as they see fit. Such mastery of the mind has led to neglect of the body and atrophy of the temple of personhood.

Not so for the School of the Adamantine Body

While others studied their books, you lifted bookcases. While others dove into the weave, you dove into the river and swam. While others perfected spells of great power, you perfected yourself into muscular power incarnate.

Armor and robes can only hold back such perfection. And what use are weapons in the hands of a weapon? Nay, only glorious muscles are needed. But don't let their focus on physique fool you: those of the School of the Adamantine Body have developed the means to channel spells through their strength, using their muscles as a conduit to the weave.

Transmutation Savant

Choose two Wizard spells from the Transmutation school, each of which must be no higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Mastery of Body and Mind

You flex your muscles, strengthening your physical connection to the weave. 

For 1 minute, add your Strength modifier to your Armor Class and Concentration saving throws, and add 10 to your speed. Unarmed strikes follow the monk table (1d10 at level 15). Can use up to a number of times equal to your Strength modifier per long rest. Ends if you use a weapon or armor.

Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your Wizard cantrips that has a casting time of an action in place of one of those attacks.

Pectoral Deflection

When you take damage while your Mastery of Body and Mind is active, you can take a Reaction to expend one spell slot and reduce the damage taken by an amount equal to five times the spell slot’s level.

I Cast Bonus Fist

After you cast a spell that has a casting time of an action, you can make one unarmed attack as a Bonus Action.

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2026 11:37:51 PM
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1
1
Coming Soon
5/17/2026 7:43:04 PM
3
1
2
Coming Soon

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