Fighter
Base Class: Fighter

Some warriors learn to fight. Others learn to survive. A rare few simply refuse to die.

Immortals are living legends of endurance—beings whose bodies and souls have been forged beyond the reach of death. Some gained their power through ancient pacts with gods of life and death, others by drinking from forbidden wells of eternity, and a few simply willed themselves into immortality through sheer, unbreaking stubbornness. No matter the origin, an Immortal fighter is a force that death itself eventually learns to fear.

Unyielding Vitality

3rd-level Immortal feature

You gain the following abilities:

Your Constitution score increases by 2, and your maximum Constitution score becomes 22. You gain a bonus of +12 to your maximum hit points. Additionally, you gain +4 hit points for every level you have in the fighter class.

  • You gain a bonus to all saving throws and Constitution ability checks equal to your Constitution modifier.
  • You have advantage on Constitution ability checks.
  • You have advantage on death saving throws.
  • If you succeed on three death saving throws, you regain consciousness and regain hit points equal to 3 × your fighter level.
  • You are immune to disease, being poisoned, magical sleep, critical hits, and vulnerability to any damage type. These immunities cannot be bypassed.
  • When you finish a long rest, you gain temporary hit points equal to 3 × your fighter level.
  • When you would be reduced to 0 hit points, you can choose to be reduced to 1 hit point instead. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Soul of the Immortal: Your soul is eternal and cannot be destroyed or unwillingly taken from you. Whenever a spell such as revivify, raise dead, or resurrection is used to return you to life, your soul is always willing, the spell automatically succeeds with no negative side effects, and you return with your maximum hit points, all wounds healed, and any lost body parts fully regenerated.

Death Defiant

7th-level Immortal feature

You gain the following abilities:

Your Constitution score increases by 2, and your maximum Constitution score becomes 24. You have advantage on Constitution saving throws.

  • You are immune to any effect that would instantly kill you or instantly reduce your hit points to 0 (such as disintegrate, power word kill, or similar effects).
  • If you succeed on two death saving throws, you regain consciousness with hit points equal to 3 × your fighter level.
  • If an attack or effect would deal maximum damage against you, the damage dice must be rerolled.

Relentless Regeneration

10th-level Immortal feature

You gain the following abilities:

Your Constitution score increases by 2, and your maximum Constitution score becomes 26.

  • You cannot gain disadvantage on any saving throws or constitution ability checks.
  • You are proficient in all saving throws.
  • If you succeed on a saving throw against an effect that would normally impose a partial effect on a success, you are completely unaffected by it.
  • If you succeed on one death saving throw, you regain consciousness with hit points equal to 3 × your fighter level.
  • At the beginning of each of your turns, if you have at least 1 hit point, you regain hit points equal to your fighter level and begin regenerating any lost body parts and wounds, regeneration of any wounds and body parts completes within 1 minute.
  • Your maximum hit points cannot be reduced by any effect. No effect can prevent you from regaining hit points.
  • You remain conscious while at 0 hit points.

Eternal Form

15th-level Immortal feature

You gain the following abilities:

Your Constitution score increases by 2, and your maximum Constitution score becomes 28.

  • You regain hit points equal to your fighter level at the beginning of each of your turns, even while at 0 hit points.
  • You are immune to exhaustion.
  • You no longer need to eat, drink, breathe, or sleep.
  • You gain resistance to all damage, and these resistances cannot be bypassed or ignored.
  • You no longer age, cannot be magically aged, and cannot die from old age.
  • You have advantage on all saving throws.

True Immortality

18th-level Immortal feature

You gain the following abilities:

Your Constitution score increases by 10, and your maximum Constitution score becomes 30.

  • At the beginning of each of your turns, you instead regain hit points equal to twice your fighter level. Any wounds are healed and lost body parts are fully regenerated at the beginning of your next turn.
  • Indestructible: Once per long rest as a bonus action, you become immune to all damage and automatically succeed on all saving throws for 1 minute.
  • Immortal Rebirth: Once per long rest if you die and your body is not completely destroyed, you can immediately return to life as though targeted by the resurrection spell (with all the benefits of your Soul of the Immortal feature). This effect is not considered a spell or magical for any purpose and requires no components or external caster.

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