Bard
Base Class: Bard

The Princess depends upon her title and her natural charisma to achieve her goals. She has learned how to inspire those around her and encourage them on and off the battlefield. Rather than an instrument, the Princess relies on her words and physical grace to inspire her allies. 

Graceful Dance

Beginning at 3rd level, you have learned all the graces of the Court. As an action on your turn, you can expend one use of your Bardic Inspiration to dance. Your dance boosts the morale of one creature of your choice that can see you, as long as that creature is within 60 feet of you. A creature inspired in this way can immediately move up to half its speed and take an attack action. This is in addition to any actions the creature has taken or will take in the same round. 

Highborn Education

You've grown up with tutors from across the land. When you choose this college at 3rd level, you learn an additional language of your choice, and you gain proficiency in the History and Performance skills.

Charismatic Presense

Beginning at 6th level, you gain a pool of points equal to your level plus your charisma modifier. These points can be used in a variety of ways.

You can expend one point to gain advantage on a Charisma-based skill check, but you must choose to take the advantage before you roll.

You can expend two points to cast Charm Person or Command without expending a spell slot.

You can expend three points to regain one use of Bardic Inspiration. 

You can expend any number of points to heal a creature for 1d6 per point spent. You must be touching the creature to use this feature.

Protector of the Realm

Beginning at 14th level, you have a commanding presence on the battlefield. As a reaction, you may expend one use of Bardic Inspiration to impose disadvantage on an attack you can see. You must do this before you learn whether the attack succeeds or fails. 

Improved Grace

When you use the Graceful Dance action on your turn, the inspired creature now takes an additional turn, rather than an attack action. This turn immediately follows your own.

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