Paladin
Base Class: Paladin

You are a knight of shadows and serve evil gods. you are the antithesis to the holy paladin. 

Your alignment must be Lawful Evil or Chaotic Evil. 

You gain an expanded spell list go reflect your evil powers.

Vampiric touch, animate dead , Antilife shell, Bestow curse, darkness, Invisibility  and blight are added to your spell list.

additionally your powers are twisted in evil.

Instead of Lay of Hands , your power is twisted into a Death Touch.

You choose one target and inflict necrotic damage to a single target at 5X your paladin level worth of hp, touch attack.

Your Divine Smite deals Necrotic damage instead of radiant. 

Uniquely this oath is taken at level 1 and cannot be multi classed out of once taken or all abilities are lost. 

your oath is to do your evil gods bidding, your oath is as follows.

power is might, might makes our cause right. Only the strong survive and fight. I swear to uphold my lords wishes to the best of my ability under penalty of my tormented soul, I will snuff out the seeds of light and replace them with might. 

Channel Divinity:

You channel divinity instills fear in all creatures living and undead. All creatures except constructs must make a DC save equal to your spell DC or be feared. Additionally they take 2x your paladin levels in necrotic damage on a failed save. No damage is taken on success.

Shadows of the Mortal Coil:

Starting at level 7, whenever you land a killing blow on a non-construct you are healed for 2X your paladin level. 

Dark Aura:

your dark gods powers flow through you.

Starting at level 15 your very existence becomes a detriment to your foes, every turn a hostile entity ends within 30 ft of you reduces is AC by 2. This effect is not cumulative they suffer only a single reduction until they leave your presence. 

Summon Nightmare:

Your god grants you a boon, starting at level 20 You can at will summon a fiery black horse with red eyes to ride. It is capable of flight and has a movement speed of 120ft/turn. It emits a fire aura that deals 2d6 damage to all entities within 5ft of it. This steed is additionally capable of making a single kick as a bonus action on your turn to a single target, to hit +6 on hit 2d6 male damage and knock back 10 ft. This Steed has 100hp and AC of 14 it is other wise equal to a war horse.

 

 

 

 

 

Dark Aura

Decreases hostile entities AC by 2 within 30 ft, effect ends when they leave the 30 ft area.

Shadows of the mortal coil

Starting at level 8, whenever you land a killing blow on a non-construct you are healed for 2X your paladin level. 

Flaming Steed

Your god grants you a boon,  at level 20 You can at will summon a fiery black horse with red eyes to ride. It is capable of flight and has a movement speed of 120ft/turn. It emits a fire aura that deals 2d6 damage to all entities within 5ft of it. This steed is additionally capable of making a single kick as a bonus action on your turn to a single target, to hit +6 on hit 2d6 male damage and knock back 10 ft. This Steed has 100hp and AC of 14 it is other wise equal to a war horse.

 

Death Touch

Your lay of hands is replaced with death touch, once per day you attempt to invoke your dark gods power to separate a soul from its body.

You deal 5X your paladin level in necrotic damage. touch attack,

Recharge on long rest. 

Shadowknight Image

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