Wizard
Base Class: Wizard

You have studied Enchantments and illusions extensivley and know their inner working in and out. As a result you are a master of the mind, and hold secret techniques unique to your order.

You are a master at manipulating your Illusion and Enchantment spells.  

Powerful Illusions

Beginning when you select this school at 2nd level, your illusion spells like disguise self can be made one size larger than normal. Additionally if you know disguise self, you can now alter more features such as having extra limbs and being thinner or larger, additionally these illusions have some reality to them, simply interacting with the illusion no longer reveals the illusion. for example you have an extra arm as part of your illusion, even though it has no real strength it feels real when touched. Careful investigation still reveals the illusion.

Iresistable charm

Beginning at 2nd level, you can cast an enchantment or illusion spell and impose a disadvantage on that save once per short rest.

Deep Slumber

Starting at 6th level, the spell sleep if you know it becomes far more powerful. Instead of base 5d8, sleep spells cast by you now have base10d8.

Runes of Ak'Kavar

Beginning at 10th level, you can use an action after a long rest that results in magical runes on your skin. You can give yourself 2X wizard levels in temporary hp at the start of each combat.

Consumes either, a dragon scale, bit of a warriors shield or rare gem worth at least 50gp.

Dire Dominnation

Starting at 14th level, you can cast Dominate Monster on an incapacitated creature as a 15m ritual. That creature becomes Dominated as if under the Dominate person spell permanently. 

Consumes a silver necklace with a ruby or emerald placed in it. 

 

 

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