Warlock
Base Class: Warlock
 

Warlock Patron: The otherworldy Admirerer                                                                                                                                                                                                                                                        Your patron is a powerful being that has taken a liking to you. The patron is an otherwordly creature that cant enter your world. That is why your patron offer you patronage as another way of helping you. Your patron will offer you this through either a Family or a friend as a way of delivering it personally.                                                                                                                

Expanded spell list:

1st spell Level: Cure Wounds & Goodberry
2nd spell Level: Suggestion & Pass Without Trace
3rd spell Level: Elemental Weapon & Conjure animals
4th spell Level: Locate Creature & Mordenkainen's Faithful Hound
5th spell Level: Swift Quiver(Works On Your Companion) & Telekinesis

Personal Companion

 At 1st Level, Your patron gives you a personal Companion ordered and trained to protect you.                                                                                                                                                              The Companion Must be a medium sized race and will get the racial bonuses and you decide where the stat improvements takes Place.                                                                                          You Companion will have a personality on their own that you decide as the patron saw one that would picked one that would fit With you.
The Companion will have its own turn in combat therefore will roll initiative.

Companion stats before racial features:
AC=13(Leather)       Hit Points is 15 + warlock Level + Prof Bonus
Str: 11(+0)    Dex: 14(+2)    Con: 12(+1)    Int: 10(+0)    Wis: 11(+0)  Cha: 12(+1)
Prof Bonus: Equals Your charisma modifier.
Weapon Prof: Longbow, Dagger & Net
Armor Prof: Light armor
Saving Throws prof: Dex
Skills: choose two between:  perception, stealth, acrobatics & persuasion
The Companion will begin With: A Longbow, Quiver(20-Arrows), 2 Daggers, Net & Lastly leather armor
If Your Companion dies it's corpse will get retrieved by the patron once no one is looking(except you). Your Companion will get revived and returned to you within 1d6(rolled by dm) days granted that you pay Your patron 150gp or sacrifice an uncommon + Magic item. If you sacrifice an rare+ Magic item Your Companion will Return at once With 2d10 + Your charisma modifier in hit points. 

Lastly the Companion will not gain anything from you gaining Levels except the ability to take ability score improvs at 6th, 10th and 14th lvl.

Companion Improvement

Beginning at 6th Level Your Companion become a more adapt fighting team. When You use the attack action on Your turn,                                                                                                          granted by that Your Companion sees you, it can make an attack as an reaction.(This attack cant get advantage).                                                                                                                          Your Companion also gets an ability score improvement as mentioned under "Personal Companion" (1st-lvl feature).

Unbreakable Bond

Beginning at 10th lvl Your Companion learns two cantrips(Spell casting ability: Its Charisma), one Second Level spell(which it can only cast twice between rests.)
and while it can see you it has advantage on all saving throws.

Soul Bond

Beginning at 14th lvl, you and Your Companion have such a strong bond that if one of you og Down it has advantage on Death saving throws aslong as the other one is alive. Also whenever an attacker that your companion can see hits you with an attack, it can use its reaction to halve the attack’s damage against it.

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