Base Class: Warlock
Warlock Patron: The otherworldy Admirerer Your patron is a powerful being that has taken a liking to you. The patron is an otherwordly creature that cant enter your world. That is why your patron offer you patronage as another way of helping you. Your patron will offer you this through either a Family or a friend as a way of delivering it personally.
Expanded spell list:
1st spell Level: Cure Wounds & Goodberry
2nd spell Level: Suggestion & Pass Without Trace
3rd spell Level: Elemental Weapon & Conjure animals
4th spell Level: Locate Creature & Mordenkainen's Faithful Hound
5th spell Level: Swift Quiver(Works On Your Companion) & Telekinesis
Personal Companion
At 1st Level, Your patron gives you a personal Companion ordered and trained to protect you. The Companion Must be a medium sized race and will get the racial bonuses and you decide where the stat improvements takes Place. You Companion will have a personality on their own that you decide as the patron saw one that would picked one that would fit With you.
The Companion will have its own turn in combat therefore will roll initiative.
Lastly the Companion will not gain anything from you gaining Levels except the ability to take ability score improvs at 6th, 10th and 14th lvl.
Companion Improvement
Beginning at 6th Level Your Companion become a more adapt fighting team. When You use the attack action on Your turn, granted by that Your Companion sees you, it can make an attack as an reaction.(This attack cant get advantage). Your Companion also gets an ability score improvement as mentioned under "Personal Companion" (1st-lvl feature).
Unbreakable Bond
Beginning at 10th lvl Your Companion learns two cantrips(Spell casting ability: Its Charisma), one Second Level spell(which it can only cast twice between rests.)
and while it can see you it has advantage on all saving throws.
Soul Bond
Beginning at 14th lvl, you and Your Companion have such a strong bond that if one of you og Down it has advantage on Death saving throws aslong as the other one is alive. Also whenever an attacker that your companion can see hits you with an attack, it can use its reaction to halve the attack’s damage against it.
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