Monk
Base Class: Monk

The Warrior of the Lust walks a forbidden path where discipline and desire intertwine, shaping passion into a weapon sharper than steel. Through relentless training, they learn to channel longing, charm, and temptation as effortlessly as others channel ki, bending hearts and wills with a glance. Their presence radiates an intoxicating allure that weakens resolve, drawing foes into a dance of surrender and vulnerability. In battle, they steal strength with a kiss of psychic hunger, turning the desires of others into the fuel that empowers their own flawless grace.

Succubus Kiss

At 3th level you gain a new attack option that you can use with the Attack action or any Monk feature that allows you to make an Unarmed Strike (such as Bonus Action attacks or Flurry of Blows). This option is a Special Ranged Spell Attack with a range of 60 feet. You are proficient with this attack, and you use Wisdom instead of Strength or Dexterity for the attack and damage rolls.

Seductive Mastery

Your supernatural allure has fully manifested. You gain Expertise in Deception and Persuasion.

Otherworldly Presence

At lvl 3, your presence is infused with a supernatural, haunting magnetism. Whenever you make a Charisma check using Deception, Performance, or Persuasion, you gain a bonus to the check equal to your Wisdom modifier.

Tempting Flurry

at lvl 6 When you use your Flurry of Blows, you can replace one of the attacks granted by that feature with a call for devotion. Choose one creature you can see within 60 feet of yourself. The target must succeed on a Charisma saving throw against your Focus save DC or have the Charmed condition until the end of your next turn. While Charmed this way, the target's Movement becomes 0, or it has Disadvantage on its attack rolls (your choice)

Tempting Echo

at lvl 11 Your Otherwordly Charm is so potent that when you use your Tempting Flurry, It ignores resitance agianst the Charmed Condition and imunity is Treated as has the fow resitance. In adition. Once per turn you can deal an aditional damage against a charmed Target equal of 3 roles of your martial arts die

Tempting aura

at lvl 17 As a Magic Action you can expand 5 ki points to create a 30ft Emanation. Enemies who start their turns in your Emanation must make a Charisma saving throw against your Fokus save-DC or takes damage equal to 2 roles of your martial arts die and have the charmed Condition until the start of their next turn. While charmed creatures can use only an Action, or a Bonus Action and dont have a Reaction. Or take half damage on a successful save

Previous Versions

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5/27/2026 3:01:47 PM
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