Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Pankrati mean to first and foremost use their body as a weapon. Honing their techniques to the abolute best with holds, chockes and joint locks, parred with the absolute physical prowess means to be an unstoppable force on the battlefield. A shield to their allies and utter despair for the enemy, as they lock down focus targets with brutal techniques.

Level 3: Mighty Grapple

Starting at 3rd level, your Physical strength gives you an edge in physical combat, making it harder for creatures to avoid your holds. Your grapple DC increases by 1.
You also count as one size larger for the purpose of grappling and lifting while you are raging now.

This increases to DC +2 at Lv 10.

Level 3: Repeated Fighting

Your Fighting days have made your Fists stronger with each battle.

Starting when you choose this path at 3rd level, you can roll a 1d6 in place of your normal unarmed strike damage adding your Strength modifier. This die increases when you reach certain levels in this class - a d8 at 5th Level, and a d10 at 11th Level.

Level 6: Expert Grappler

Sometimes, just plain old hitting isn’t enough. Sometimes, you need to put your opponents in the ground

  • Once per turn on your turn, whenever you would make an Unarmed Strike you can instead try to Piledrive a creature you are grappling. Make an Unarmed Strike attack against the creature; on a hit teh target takes Bludgeoning damage equal to four rolls of your Unarmed Strike damage. 
    You can use this part of the feature a number of times equal to your CON modifier (minimum of once), and you regain all expended uses when you finish a Long rest.
  • You can make one Unarmed Strike against a creature you are grappling as a Bonus Action

Level 10: Powerfull Technique: Mastery

You have honed your attacks even further, gaining an understanding of techniques and ways to use them beyond common understanding. You get access to the following

  • While your Rage is active you add double your Rage bonus to your Unarmed Strikes.
  • When you hit a creature with an Unarmed Strike while your Rage is active you you can activate the Push, Sap, Slow or Topple mastery property.
  • Additional Brutal Strike: You gain an addtional option for your Brutal Strike feature. Grappling Blow. You attempt to grapple the target. Can only be applied on Unarmed Strikes.

Level 14: Reactive Instinct

While your Rage is active and you are grappling creature, when a creature you can see that you are not grappling deals damage to you, you can use your Reaction to halve the damage against you (round down) making one of the creatures you are grappling take the same damage as you for that triggering instance.
You can use this feature a number of times equal to your Rage damage bonus and you regain all expended uses when you finish Long Rest.

Hop Up: .When you have the Prone condition, you can right yourself with only 5 feet of movement.

Previous Versions

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